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Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
04-21-2013, 03:10 AM
Post: #1
Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
Title: Summon Night 3
JP Title: サモンナイト3
Genre: JRPG (mixed with elements of a visual novel based dating sim.)
Region: JP
Format: ISO
Version: v0.7.5-299-g0d1c399
Game ID: NPJH50380
OS: Windows, iOS
Notes:
windows = black screen after attension and logo.
iOS = don't boot and crash.
Logs:
Code:
46:39:569 EmuThread.cpp:75 I[BOOT]: Done.
46:42:752 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
46:42:752 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
46:42:753 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
46:42:753 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
46:42:753 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
47:11:198 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
47:11:198 System.cpp:70 I[HLE]: PPSSPP v0.7.5-299-g0d1c399
47:11:199 MemArena.cpp:370 I[MM]: Found valid memory base at 08400000 after 30 tries.
47:11:199 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0D790000 (mirror at 0 @ 10400000, uncached @ 10400000)
47:11:246 Loaders.cpp:89 I[LOAD]: Identifying file...
47:11:247 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
47:11:247 PSPLoaders.cpp:67 I[LOAD]: NPJH50380 : サモンナイト3
47:11:250 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
47:11:250 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
47:11:250 HLE\sceIo.cpp:244 I[HLE]: Starting up I/O...
47:11:250 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\memstick\
47:11:250 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\memstick\
47:11:250 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\flash0\
47:11:250 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\flash0\
47:11:252 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\memstick\PSP\PPSSPP_STATE
47:11:252 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\memstick\PSP\PPSSPP_STATE
47:11:277 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized.
47:11:287 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
47:11:491 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0BDA0020
47:11:496 Util\BlockAllocator.cpp:310 I[HLE]: -----------
47:11:496 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:11:496 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08b31c00 size 0032dc00 taken=1 tag=ELF
47:11:496 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08b31c00 - 0a000000 size 014ce400 taken=0 tag=(untitled)
47:11:499 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
47:11:499 HLE\sceKernelModule.cpp:401 I[LOAD]: Module SummonNight3: 00000000 08a17fc0 08a17fd8
47:11:500 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named SummonNight3, 2 funcs, 4 vars, resident 08a18388
47:11:500 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 089c575c
47:11:604 root         N[BOOT]: EmuScreen.cpp:97 Loading D:\Programs\emulater\jpcsp-windows-x86\umdimages\cvn-sk3.iso...
47:11:606 root         I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=user_main, entry=089c587c, prio=28, stacksize=32768)
47:11:606 root         I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
47:11:606 root         I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0
47:11:606 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:11:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:11:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08b31c00 size 0032dc00 taken=1 tag=ELF
47:11:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08b31c00 - 08b42000 size 00010400 taken=1 tag=UserSbrk
47:11:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08b42000 - 09ff7c00 size 014b5c00 taken=0 tag=(untitled)
47:11:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ff7c00 - 09fffc00 size 00008000 taken=1 tag=stack/user_main
47:11:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
47:11:697 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1169 08b42000=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(application, 0, 01380000, 00000000)
47:11:697 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1183 GetMemoryBlockPtr(08b42000, 08a3cd88)
47:11:701 user_main    I[HLE]: HLE\scePower.cpp:260 222=scePowerGetPllClockFrequencyInt()
47:11:701 user_main    I[HLE]: HLE\scePower.cpp:265 111=scePowerGetBusClockFrequencyInt()
47:11:704 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 281=sceKernelCreateThread(name=Idle, entry=08a178c8, prio=6f, stacksize=16384)
47:11:705 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=281, argSize=4, argPtr=08a9bbbc)
47:11:707 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 284=sceKernelCreateThread(name=atrac3, entry=08a17848, prio=12, stacksize=16384)
47:11:707 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=284, argSize=4, argPtr=08a6b880)
47:11:708 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 287=sceKernelCreateThread(name=atrac3, entry=08a17848, prio=11, stacksize=16384)
47:11:708 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=287, argSize=4, argPtr=08a41140)
47:11:708 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08b30d40, 256, 32, 0, 44100)
47:11:708 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 290=sceKernelCreateThread(name=SEPlayer, entry=089e6244, prio=13, stacksize=8192)
47:11:709 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=290, argSize=4, argPtr=09fff4e0)
47:11:710 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 295=sceKernelCreateThread(name=Disc, entry=089e6850, prio=10, stacksize=4096)
47:11:710 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
47:11:894 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 299=sceKernelCreateThread(name=Thread0(8), entry=089edd7c, prio=30, stacksize=4096)
47:11:896 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=299, argSize=12, argPtr=08a33c28)
47:11:921 user_main    I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00044000 : 480 x 272 x 1
47:11:948 user_main    I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 1
47:11:954 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(09159000)
47:11:954 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 8
47:11:989 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(09159000)
47:11:989 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 11
47:12:069 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(09159000)
47:12:069 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 11
47:12:166 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(09159000)
47:12:166 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 8
47:12:370 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(09159000)
47:12:370 Thread0(8)   I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 8
47:12:466 user_main    I[HLE]: HLE\sceKernelThread.cpp:2058 sceKernelTerminateThread(299)
47:12:522 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 301=sceKernelCreateThread(name=Thread0(10), entry=089edd7c, prio=32, stacksize=16384)
47:12:523 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=301, argSize=12, argPtr=08a33c28)
47:19:049 user_main    I[HLE]: HLE\sceKernelThread.cpp:2058 sceKernelTerminateThread(301)
47:19:566 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 303=sceKernelCreateThread(name=Thread0(10), entry=089edd7c, prio=32, stacksize=16384)
47:19:566 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=303, argSize=12, argPtr=08a33c28)
47:25:065 user_main    I[HLE]: HLE\sceKernelThread.cpp:2058 sceKernelTerminateThread(303)
47:25:147 SEPlayer     E[HLE]: HLE\sceAudio.cpp:79 sceAudioOutputPannedBlocking() - Sample pointer null
47:25:147 SEPlayer     I[HLE]: HLE\sceKernelThread.cpp:1898 sceKernelExitThread(0)
47:25:148 user_main    I[HLE]: HLE\sceKernelThread.cpp:2031 sceKernelTerminateDeleteThread(290)
47:25:180 user_main    I[HLE]: HLE\sceKernelModule.cpp:260 ~SCE module, skipping header
47:25:180 user_main    I[HLE]: HLE\sceKernelModule.cpp:266 Decrypting ~PSP file
47:25:180 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
47:25:181 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 307=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
47:25:181 user_main    I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(307,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
47:25:181 user_main    I[HLE]: HLE\sceKernelModule.cpp:260 ~SCE module, skipping header
47:25:181 user_main    I[HLE]: HLE\sceKernelModule.cpp:266 Decrypting ~PSP file
47:25:181 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
47:25:181 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 308=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
47:25:181 user_main    I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(308,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
47:25:181 user_main    W[HLE]: HLE\sceMpeg.cpp:408 sceMpegInit()
47:25:270 user_main    E[HLE]: HLE\scePsmf.cpp:628 UNIMPL scePsmfPlayerCreate(0909a00c, 0909a000)
47:25:270 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 312=sceKernelCreateThread(name=modeThread, entry=0883f244, prio=2a, stacksize=2048)
47:25:270 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 313=sceKernelCreateThread(name=displayThread, entry=0883eee4, prio=29, stacksize=4096)
47:25:270 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 314=sceKernelCreateThread(name=audioThread, entry=0883ebe0, prio=28, stacksize=4096)
47:25:270 user_main    E[HLE]: HLE\scePsmf.cpp:685 UNIMPL scePsmfPlayerGetAudioOutSize(0909a00c)
47:25:270 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(190,166,95)
47:25:271 user_main    E[HLE]: HLE\scePsmf.cpp:676 UNIMPL scePsmfPlayerSetPsmfCB(0909a00c, disc0:/PSP_GAME/USRDIR/04.DAT)
47:25:271 user_main    E[HLE]: HLE\scePsmf.cpp:820 scePsmfPlayerGetPsmfInfo(0909a00c, 09fff4e8)
47:25:271 user_main    E[HLE]: HLE\scePsmf.cpp:691 UNIMPL scePsmfPlayerStart(0909a00c, 09fff4d0, 00000000)
47:25:271 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=312, argSize=4, argPtr=09fff4c0)
47:25:271 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=313, argSize=4, argPtr=09fff4c0)
47:25:271 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=314, argSize=4, argPtr=09fff4c0)
47:25:271 user_main    E[HLE]: HLE\scePsmf.cpp:787 scePsmfPlayerGetCurrentStatus(0909a00c)
47:25:271 audioThread  E[HLE]: HLE\scePsmf.cpp:774 UNIMPL scePsmfPlayerGetAudioData(0909a00c, 0909a0bc)
47:25:272 displayThrea E[HLE]: HLE\scePsmf.cpp:732 scePsmfPlayerUpdate(0909a00c)
47:25:272 displayThrea E[HLE]: HLE\scePsmf.cpp:760 UNIMPL scePsmfPlayerGetVideoData(0909a00c, 09feb1d0)
47:25:281 user_main    E[HLE]: HLE\scePsmf.cpp:787 scePsmfPlayerGetCurrentStatus(0909a00c)
47:25:281 audioThread  E[HLE]: HLE\scePsmf.cpp:774 UNIMPL scePsmfPlayerGetAudioData(0909a00c, 0909c0bc)
47:25:302 displayThrea I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
47:25:304 displayThrea I[HLE]: HLE\sceKernelThread.cpp:1898 sceKernelExitThread(0)
47:25:305 audioThread  E[HLE]: HLE\sceAudio.cpp:79 sceAudioOutputPannedBlocking() - Sample pointer null
47:25:305 audioThread  I[HLE]: HLE\sceKernelThread.cpp:1898 sceKernelExitThread(0)
47:25:306 modeThread   I[HLE]: HLE\sceKernelThread.cpp:1898 sceKernelExitThread(0)
47:25:306 user_main    E[HLE]: HLE\scePsmf.cpp:649 UNIMPL scePsmfPlayerStop(0909a00c)
47:25:306 user_main    E[HLE]: HLE\scePsmf.cpp:751 UNIMPL scePsmfPlayerReleasePsmf(0909a00c)
47:25:307 user_main    E[HLE]: HLE\scePsmf.cpp:720 UNIMPL scePsmfPlayerDelete(0909a00c)
47:25:307 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(222,222,111)
47:25:307 user_main    E[HLE]: HLE\sceMpeg.cpp:1154 sceMpegFinish(...)
47:25:307 user_main    E[HLE]: HLE\sceKernelModule.cpp:872 UNIMPL sceKernelStopModule(00000134, 00000000, 00000000, 00000000, 00000000)
47:25:307 user_main    I[HLE]: HLE\sceKernelModule.cpp:880 sceKernelUnloadModule(308)
47:25:307 user_main    E[HLE]: HLE\sceKernelModule.cpp:872 UNIMPL sceKernelStopModule(00000133, 00000000, 00000000, 00000000, 00000000)
47:25:307 user_main    I[HLE]: HLE\sceKernelModule.cpp:880 sceKernelUnloadModule(307)
47:25:307 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08b30d40, 256, 32, 0, 44100)
47:25:307 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 317=sceKernelCreateThread(name=SEPlayer, entry=089e6244, prio=13, stacksize=8192)
47:25:307 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=317, argSize=4, argPtr=09fff590)
47:25:332 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(266,266,133)
47:25:332 atrac3       E[HLE]: HLE\sceAtrac.cpp:608 UNIMPL sceAtracSetDataAndGetID(09bca000, 0008d800)
47:25:332 atrac3       E[HLE]: HLE\sceAtrac.cpp:499 sceAtracGetSecondBufferInfo(0, 09fef964, 09fef968)
47:25:399 idle0        I[HLE]: GLES\Framebuffer.cpp:585 Decimating FBO for 00000000 (480 x 272 x 3), age 6
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05-07-2013, 09:57 AM (This post was last modified: 05-08-2013 01:42 AM by rikimtasu.)
Post: #2
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
Title: Summon Night 3
JP Title: サモンナイト3
Genre: SLG
Region: JP
Format: ISO
Version: v0.7.6-4XX/ oioitff build 2013_05_05
States: Playable
Game ID: NPJH50380
OS: Windows
Notes:
windows=doesn't have voice and BGM,need oiotff for it agian.
Pretty much same deal as summon night 4.


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05-07-2013, 10:22 AM
Post: #3
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
is it playable?
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05-07-2013, 10:26 AM
Post: #4
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
Huh?
What setting did you use rikimtasu?
I tried to play this game on windows with the latest ppsspp and it still show black screen after a weird message box appeared eventhough I tried to spam many button like how I get Samurai Warrior State of War to work.
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05-08-2013, 01:41 AM
Post: #5
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
(05-07-2013 10:22 AM)sfageas Wrote:  is it playable?
Yes,after that post i tried normal battle,it works.Sorry for not mention it on my post.
(05-07-2013 10:26 AM)GameCat Wrote:  Huh?
What setting did you use rikimtasu?
I tried to play this game on windows with the latest ppsspp and it still show black screen after a weird message box appeared eventhough I tried to spam many button like how I get Samurai Warrior State of War to work.

You will need latest oioitff build,as i said on my post:
https://github.com/hrydgard/ppsspp/pull/997
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05-08-2013, 08:28 AM
Post: #6
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
Moved to Playable
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05-08-2013, 10:24 AM
Post: #7
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
(05-08-2013 01:41 AM)rikimtasu Wrote:  You will need latest oioitff build,as i said on my post:
https://github.com/hrydgard/ppsspp/pull/997

Hmm..how I do this?
Cause I checked the link and follow the provided link which show me this:
https://docs.google.com/file/d/0B1ftGc2t...g4TUU/edit

I select the file option and download all of it.When it done,I open it and it show me an "unknwon ppsspp emulator".I tried to run any game on it but nothing happen.I even tried to overwrite the ppsspp file 0.76 with this "unknown" ppsspp file but nothing happen too.

Sorry for the noob question as I am quite new to this.
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05-08-2013, 02:03 PM
Post: #8
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
(05-08-2013 10:24 AM)GameCat Wrote:  
(05-08-2013 01:41 AM)rikimtasu Wrote:  You will need latest oioitff build,as i said on my post:
https://github.com/hrydgard/ppsspp/pull/997

Hmm..how I do this?
Cause I checked the link and follow the provided link which show me this:
https://docs.google.com/file/d/0B1ftGc2t...g4TUU/edit

I select the file option and download all of it.When it done,I open it and it show me an "unknwon ppsspp emulator".I tried to run any game on it but nothing happen.I even tried to overwrite the ppsspp file 0.76 with this "unknown" ppsspp file but nothing happen too.

Sorry for the noob question as I am quite new to this.
Ok,did you get the at3tool too? without that you can't even play audio too.
Do note that you have to find the at3tool.exe yourself on google.
Aslo,the latest build are this one,that build is pretty old and can't run this game.

https://docs.google.com/file/d/0B1ftGc2t...sp=sharing

click on File>Download,and extract to a new folder. don't just overwrite to your old ppsspp,leave it alone just in case.
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05-09-2013, 09:50 AM
Post: #9
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
Sorry for the late reply.
Was having a hard time trying that exe file and finally found it and try it.With the new setup,the game is playable(with vbo and mip mapping enable).the opening movie game also played but with no audio in it.

The game start out fine albeit the missing background music until the battle part where after the player select their unit and the battle is about to start,the game just stop like that even with the player and enemy unit still moving fine.(I have played the ps2 version so I know how this game suppose to start)

I tried to mess with the setting and even press Tab button to fasten the game but the game still hang there.So,in my opinon this game status is "Ingame".
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05-12-2013, 05:31 AM
Post: #10
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
Adding a video to show the gameplay on ppsspp+OP.



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05-12-2013, 05:39 AM
Post: #11
RE: Summon Night 3 [v0.7.5-r299][windows/iOS][black screen]
(05-12-2013 05:31 AM)rikimtasu Wrote:  Adding a video to show the gameplay on ppsspp+OP.




huh @[email protected]
A working background music and the game is now playable...I must have done something wrong though I pretty sure I follow the instruction given.....
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