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Confused about Anisotropic Filtering
08-04-2021, 08:59 PM
Post: #1
Confused about Anisotropic Filtering
Hey!

Could be a dumb question, but does anyone can see any difference with the anisotropic filtering set to "Off" and "16x"? Because I can't :x

Here it's set to "Off": https://i.imgur.com/VgS9GhJ.png
Here to "16x": https://i.imgur.com/gfIqU8l.png
(PPSSPP restarted between each screenshot, to make sure the change was applied)

I can't spot any difference, shouldn't it look like this when AF is OFF (quick mockup, just to give a rough idea)?: https://i.imgur.com/dgbKATc.png

Note that I'm asking more for curiosity than anything else, I'd probably stick with 16x anyway, but I just don't understand :/
I thought maybe it was my settings from the Nvidia Control Panel forcing it or something, but AF was set to "Application-controlled", I even tried forcing it to "Off" globally but no matter what it doesn't seem to change anything...

In this post it's clearly working: https://forums.ppsspp.org/showthread.php...#pid123817 but it's from 2016.

So anyway, does it work for some of you? If so, any idea what I am missing? This is on PC btw,Windows 10 / i5-4670K / GTX 970, same results with the RetroArch core.
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09-03-2021, 05:31 PM
Post: #2
RE: Confused about Anisotropic Filtering
I believe Anisotropic filtering only works if rendering resolution is set above 1X which will put it into hardware render mode. Try it and see...
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09-07-2021, 11:09 PM
Post: #3
RE: Confused about Anisotropic Filtering
My screenshots were made at 4x (or 5x, I don't remember), still can't see any difference Tongue
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09-25-2021, 08:59 AM
Post: #4
RE: Confused about Anisotropic Filtering
sorry,

I’m not sure if this helps, but if you’ve been saving in-game PPSSPP keeps an insular save, just like a real psp.
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