06-07-2021, 03:29 AM
Hello. I know this question gets asked routinely, but couldn’t find a fix yet. I started playing Star Ocean Second Evolution recently and finally got it to run smooth, but the input lag is pretty noticeable. Just using keyboard keys, it’s about 4-5 frames of input lag, which is manageable, but with my PS4 controller it jumps up to about 7-8 frames. I’m guessing the extra frames are inherent from using 3rd party drivers for a console controller. I’m using stand alone as the latency tools in retroarch didn’t work. Here’s my info:
Lenovo Laptop win10 with i7 and GTX 2060, using input mapper (SCP toolkit kept disabling my KB)
Tried both wired and Bluetooth connection for the controller, no major difference.
V sync off helps a bit, but only with
OpenGL and tearing is bad.
Tried different back ends.
Frame skipping auto
Alll settings under performance are checked except v sync and retain textures
Upscale: auto
Type: XBRZ
Anioscopic filter 4x
Frame rate is smooth 60
Any fixes yet or is it just something inherent with the software? Is there a previous build that runs better?
Thanks
Lenovo Laptop win10 with i7 and GTX 2060, using input mapper (SCP toolkit kept disabling my KB)
Tried both wired and Bluetooth connection for the controller, no major difference.
V sync off helps a bit, but only with
OpenGL and tearing is bad.
Tried different back ends.
Frame skipping auto
Alll settings under performance are checked except v sync and retain textures
Upscale: auto
Type: XBRZ
Anioscopic filter 4x
Frame rate is smooth 60
Any fixes yet or is it just something inherent with the software? Is there a previous build that runs better?
Thanks

