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Dbz budokai TTT - Cant replace character select menu with new textures
06-01-2021, 04:24 PM
Post: #1
Dbz budokai TTT - Cant replace character select menu with new textures
Hello.

I want to make a texture pack for the game , but i cant replace the textures of the character select menu.

I made a texture ini with this configuration:

[options]
version = 1
hash = xxh64
ignoreAddress = true
ignoreMipmap = False

I extracted the textures, upscaled them and put it in the game id folder.

But the emulator doesnt replace those character select menu textures.

What im doing wrong?
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06-02-2021, 11:11 PM
Post: #2
RE: Dbz budokai TTT - Cant replace character select menu with new textures
There's not enough data in your post to tell why, but a few guesses:
- you changed textures.ini options after dumping the file(options affecting hash should be a decision made early on as they require re-dumping all files),
- your edited file is neither PNG nor ZIM(ZIM's are supported from just a few versions),
- you set a replacement in the textures ini to a differently named file,
- placed it in the wrong folder,
- texture you're trying to replace has smaller image than set texture size and reuses the resft of memory to store random data(common) making it very hard to replace without replacing multiply textures or some potentially unsafe options to reduce hash.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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06-04-2021, 03:17 AM (This post was last modified: 06-04-2021 03:22 AM by pepodmc.)
Post: #3
RE: Dbz budokai TTT - Cant replace character select menu with new textures
(06-02-2021 11:11 PM)LunaMoo Wrote:  There's not enough data in your post to tell why, but a few guesses:
1- you changed textures.ini options after dumping the file(options affecting hash should be a decision made early on as they require re-dumping all files),
2- your edited file is neither PNG nor ZIM(ZIM's are supported from just a few versions),
3- you set a replacement in the textures ini to a differently named file,
4- placed it in the wrong folder,
5- texture you're trying to replace has smaller image than set texture size and reuses the resft of memory to store random data(common) making it very hard to replace without replacing multiply textures or some potentially unsafe options to reduce hash.

Thanks for the answer.

1- I started dumping after changing the texture.ini options

2- Im using png files

3- The png files should work even without putting them in the texture.ini.

4- No, because its loading character textures and the title menu textures.

5- I think this is the problem. Which are those unsafe options to reduce hash?
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06-04-2021, 09:38 AM
Post: #4
RE: Dbz budokai TTT - Cant replace character select menu with new textures
As for 3, replacement will not work if you override it with something else within textures.ini, this is a feature as we can ignore files by replacing them with nothing.

As for 5, using this option:
Code:
reduceHash = true
will hash only 50% of the texture, this will cause you to start from 0 with everything and is unsafe, if two different textures happen to be same within their first 50%, this option also requires stronger hash method to be used(but you're already using it), this option recently changed to allow custom % per texture size I believe, refer to this and this for syntax.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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