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Yu-Gi-Oh! TF1 remaster project
01-06-2022, 06:10 PM
Post: #31
RE: Yu-Gi-Oh! TF1 remaster project
armed dragon lv3


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01-11-2022, 05:29 AM
Post: #32
RE: Yu-Gi-Oh! TF1 remaster project
PSD Link : https://www.mediafire.com/file/zs0a17t0u...9.psd/file
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02-14-2022, 10:17 PM
Post: #33
RE: Yu-Gi-Oh! TF1 remaster project
I can't get the card textures to show up in-game. Only some things like card attribute icon work (using ULUS version). What version of PPSSPP are you using? Also is it the Android or Windows version?

Não consigo fazer com que as texturas das cartas apareçam no jogo. Apenas algumas coisas como o ícone do atributo do cartão funcionam (usando a versão ULUS). Qual versão do PPSSPP você está usando? Também é a versão Android ou Windows?
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02-16-2022, 03:09 AM
Post: #34
RE: Yu-Gi-Oh! TF1 remaster project
(02-14-2022 10:17 PM)chrisfand Wrote:  I can't get the card textures to show up in-game. Only some things like card attribute icon work (using ULUS version). What version of PPSSPP are you using? Also is it the Android or Windows version?

Não consigo fazer com que as texturas das cartas apareçam no jogo. Apenas algumas coisas como o ícone do atributo do cartão funcionam (usando a versão ULUS). Qual versão do PPSSPP você está usando? Também é a versão Android ou Windows?
PPSSPP : ANDROID
GAME : YGO ARC-V
ID : NPJH00142
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02-16-2022, 04:25 AM (This post was last modified: 02-16-2022 04:26 AM by chrisfand.)
Post: #35
RE: Yu-Gi-Oh! TF1 remaster project
(02-16-2022 03:09 AM)GDO-KV2 Wrote:  
(02-14-2022 10:17 PM)chrisfand Wrote:  I can't get the card textures to show up in-game. Only some things like card attribute icon work (using ULUS version). What version of PPSSPP are you using? Also is it the Android or Windows version?

Não consigo fazer com que as texturas das cartas apareçam no jogo. Apenas algumas coisas como o ícone do atributo do cartão funcionam (usando a versão ULUS). Qual versão do PPSSPP você está usando? Também é a versão Android ou Windows?
PPSSPP : ANDROID
GAME : YGO ARC-V
ID : NPJH00142

I was referring to the textures from Tag Force 1 from Miyamura's GitHub, not from Tag Force 7 ARC-V.
Do you have a link to ARC-V textures too? Or is this link you posted earlier the most up to date?:
https://forums.ppsspp.org/showthread.php...#pid141627


Eu estava me referindo às texturas do Tag Force 1 do GitHub de Miyamura, não do Tag Force 7 ARC-V.
Você tem um link para texturas ARC-V também? Ou este link que você postou anteriormente é o mais atualizado?:
https://forums.ppsspp.org/showthread.php...#pid141627
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02-16-2022, 04:05 PM
Post: #36
RE: Yu-Gi-Oh! TF1 remaster project
(02-14-2022 10:17 PM)chrisfand Wrote:  I can't get the card textures to show up in-game. Only some things like card attribute icon work (using ULUS version). What version of PPSSPP are you using? Also is it the Android or Windows version?

Não consigo fazer com que as texturas das cartas apareçam no jogo. Apenas algumas coisas como o ícone do atributo do cartão funcionam (usando a versão ULUS). Qual versão do PPSSPP você está usando? Também é a versão Android ou Windows?

I'm using ULUS10136 on windows 10, textures can be buggy if you load a save state, try to start the game normally

Estou usando a ULUS10136 no windows 10, as texturas podem bugar se voce carregar um save state, tente iniciar o jogo normalmente
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02-16-2022, 05:49 PM
Post: #37
RE: Yu-Gi-Oh! TF1 remaster project
(02-16-2022 04:25 AM)chrisfand Wrote:  
(02-16-2022 03:09 AM)GDO-KV2 Wrote:  
(02-14-2022 10:17 PM)chrisfand Wrote:  I can't get the card textures to show up in-game. Only some things like card attribute icon work (using ULUS version). What version of PPSSPP are you using? Also is it the Android or Windows version?

Não consigo fazer com que as texturas das cartas apareçam no jogo. Apenas algumas coisas como o ícone do atributo do cartão funcionam (usando a versão ULUS). Qual versão do PPSSPP você está usando? Também é a versão Android ou Windows?
PPSSPP : ANDROID
GAME : YGO ARC-V
ID : NPJH00142

I was referring to the textures from Tag Force 1 from Miyamura's GitHub, not from Tag Force 7 ARC-V.
Do you have a link to ARC-V textures too? Or is this link you posted earlier the most up to date?:
https://forums.ppsspp.org/showthread.php...#pid141627


Eu estava me referindo às texturas do Tag Force 1 do GitHub de Miyamura, não do Tag Force 7 ARC-V.
Você tem um link para texturas ARC-V também? Ou este link que você postou anteriormente é o mais atualizado?:
https://forums.ppsspp.org/showthread.php...#pid141627
Sim é uma textura mais está desatualizado
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02-17-2022, 03:36 AM (This post was last modified: 02-17-2022 04:48 AM by chrisfand.)
Post: #38
RE: Yu-Gi-Oh! TF1 remaster project
I FOUND THE PROBLEM

***The hashes for the cards only work for the Portuguese-Translated .iso of the game!***

Is there any way to easily get this working on the non-modified original ISO without having to manually get all the hashes again?

Google Translate:
ENCONTREI O PROBLEMA

***Os hashes das cartas só funcionam para o .iso traduzido para português!***

Existe alguma maneira de fazer isso funcionar facilmente no ISO original não modificado sem precisar obter manualmente todos os hashes novamente?
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02-17-2022, 08:45 PM
Post: #39
RE: Yu-Gi-Oh! TF1 remaster project
(02-17-2022 03:36 AM)chrisfand Wrote:  I FOUND THE PROBLEM

***The hashes for the cards only work for the Portuguese-Translated .iso of the game!***

Is there any way to easily get this working on the non-modified original ISO without having to manually get all the hashes again?

Google Translate:
ENCONTREI O PROBLEMA

***Os hashes das cartas só funcionam para o .iso traduzido para português!***

Existe alguma maneira de fazer isso funcionar facilmente no ISO original não modificado sem precisar obter manualmente todos os hashes novamente?


unfortunately I don't think so, I'll have to create a new file for the original iso
my God...

infelizmente eu acho que nao, vou ter que criar um novo arquivo para iso original
meu deus...
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02-18-2022, 09:32 AM (This post was last modified: 02-19-2022 03:05 AM by chrisfand.)
Post: #40
Information RE: Yu-Gi-Oh! TF1 remaster project
I have found a way using Python to replace 95% of all card images automatically WITHOUT HAVING TO MANUALLY TYPE ANY HASHES! This will work for any of the Tag Force games too. You will need the image files from the game iso, from PPSSPP, and the HD cards from YGOPRO2. I'm currently working on the last few steps of coding.

1. Dump images from game iso
First you dump all images from "\PSP_GAME\USRDIR\card\cardm_e.cip" using this tool: (drag to .exe)
https://github.com/xan1242/CIPTool

Then you use GimConv tool to convert the .gim files to .png. Just put everything from the .zip into the folder where the .gim files are, then run the .py script from the command prompt to convert all files to png.
https://download1585.mediafire.com/x6gnz...imConv.zip

2. Dump images and hashes with PPSSPP.
Go into the game with PPSSPP and dump all the card textures with the Card Album viewer. (Use 100% save and fast forward through every page). Delete any images that are not 64x64.

3. Download HD card images from YGOPRO2.
https://github.com/AlexsanderRST/EDOPro-...Downloader to download all HD cards from YGOPRO2 (install YGOPRO2 then put the tool in game folder and run it).

4. From here the rest is Python coding. You will need to install Python and the ImageHash library to compare and match the images dumped from the game iso and PPSSPP (they are slightly different).
https://pypi.org/project/ImageHash/

5. The image names dumped from the game are using the konami index number, so you need to convert them to YGOPRO2's images which are named using card passcode numbers. You have several options for getting this info:
a. Scrape card name and passcode at once from Yugipedia: https://yugipedia.com/api.php?action=ask...s=Passcode
b. Scrape konami code from http://www.db.yugioh-card.com (OCG exclusives will need to be scraped in Japanese and translated, cards that changed name will require extra handling, not the best option)
c. Get matches from https://db.ygorganization.com/data/idx/card/name/en (OCG exclusives not included)

6. Make python dictionaries to match from image hash (phash), konami code, and card passcode by iterating through all images.

7. Use the Python dictionaries you made to rename YGOPRO card to the PPSSPP hashes.

8. Resize your HD cards with Python PIL Image to 412x412 using PIL.Image.LANCZOS filter for max quality resizing, then save as .png.

9. Place all images in "Documents\PPSSPP\PSP\TEXTURES\(GAME-IDXXX)\". No textures.ini file needed. Activate "Replace Textures" in PPSSPP settings under Settings>Tools>Developer Tools>Replace textures.

You can also use this same method to make anime-style card texture replacements. There's complete packs that people have made online for YGOPRO if you search Google. They use the card passcode number so it's just a matter of renaming them to the PPSSPP hashes using the python dicts.
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02-19-2022, 11:05 AM
Post: #41
RE: Yu-Gi-Oh! TF1 remaster project
Almost done with the python script, just have to fix a few bugs. Not a single hash typed manually!

[Image: uG1CQR9.png]
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02-19-2022, 07:35 PM (This post was last modified: 02-19-2022 07:45 PM by chrisfand.)
Post: #42
RE: Yu-Gi-Oh! TF1 remaster project
Anime card texture replacement works too. The full images on the left are swizzled, but it's definitely possible to rearrange it with Python and automate them too. Will look into it later.
[Image: 6KMkrv7.png]
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02-20-2022, 10:09 AM
Post: #43
RE: Yu-Gi-Oh! TF1 remaster project
Test
[Image: 0QGqReW.jpeg]
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02-20-2022, 11:40 AM (This post was last modified: 02-20-2022 11:49 AM by chrisfand.)
Post: #44
RE: Yu-Gi-Oh! TF1 remaster project
Nice! Large card images might not be too difficult to automate thanks to the download link you provided for card frames. I think I'll use the card name to generate the text on a transparent background and place it on the rearranged image.
https://www.cardmaker.net/forums/topic/3...l-support/

I'll have to figure out how to dynamically adjust the font size for long card names, but it can be done. Currently working to automate the last 5% of cards as Tag Force games use some internal codes for anime cards (~60) and tokens (~50).


Agradável! Imagens de cartão grandes podem não ser muito difíceis de automatizar graças ao link de download que você forneceu para molduras de cartão. Acho que vou usar o nome do cartão para gerar o texto em um fundo transparente e colocá-lo na imagem reorganizada.
https://www.cardmaker.net/forums/topic/3...l-support/

Vou ter que descobrir como ajustar dinamicamente o tamanho da fonte para nomes de cartão longos, mas isso pode ser feito. Atualmente trabalhando para automatizar os últimos 5% dos cartões, pois os jogos Tag Force usam alguns códigos internos para cartões de anime (~60) e tokens (~50).
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02-20-2022, 06:37 PM (This post was last modified: 02-21-2022 09:56 PM by GDO-KV2.)
Post: #45
RE: Yu-Gi-Oh! TF1 remaster project
YGO TF1 CARDFRAME
LINK: https://www.mediafire.com/download/6gi1ypi35qc8le7
YGO TF1 CARD EDIT
LINK: https://www.mediafire.com/download/o7rk441k6beuaf2
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