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Star Ocean: First Departure Invisible sprites
04-11-2021, 08:21 PM
Post: #4
RE: Star Ocean: First Departure Invisible sprites
(04-11-2021 01:48 AM)OmniEevee Wrote:  ...
Buffering mode: Skip
V-sync: Off
Hardware transform: On
Software skinning: On
Vertex Cache: On
Clear Framebuffers on first use: On
Lazy Texture Caching: On
Retain Changed Textures: On
Disable slower effects: On
Spline/Bezier Curves quality: High
Hardware Tessellation: On

As [Unknown] told you, if you disable the game's ability to use buffers it will not work and you're skipping buffer effects, most games will have missing graphics when you're skipping buffer effects so you should really not be doing that and if you do ie for performance, expect things to be broken as a feature.

Also some of the other settings you're using might and will cause problems as well:
- Lazy texture Caching and Retain Changed textures can glitch some textures ie. fonts and aren't really beneficial for performance in most games.
- Disable slower effects will remove certain effects completely, if you need to do that for performance reasons, expect things to be broken, again as a feature.
- Clear Framebuffers on first use - not that familiar with this one, but it seems benefits of it existed for tiled/mobile gpu's and it's still a hack which can cause problems, it was even removed in recent versions, so I wouldn't keep that on.

In the end if your laptop isn't some old/bottom end netbook I'd recommend resetting settings to defaults as most speedhacks are game breaking, sacrificing something for performance, speedhacks without downsides are just not provided as an option and active by default. - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
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RE: Star Ocean: First Departure Invisible sprites - LunaMoo - 04-11-2021 08:21 PM

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