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PPSSPP Networking Info Thread
05-02-2021, 11:27 AM (This post was last modified: 05-02-2021 04:37 PM by Zinx777.)
Post: #346
RE: PPSSPP Networking Info Thread
Original port never worked for me i dont know why you decided to remove TCP no delay and not that lol.
I think that PPSSPP can have wlan enabled by default now as well btw...
Does the WLAN option also decides if infrastructure works?
I see most of the users use Android so dunno
hmm.

I guess just changing the link from the forums to the wiki page is enough for now.
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05-02-2021, 09:02 PM
Post: #347
RE: PPSSPP Networking Info Thread
Because TCP NoDelay is always enabled now, and enabling/disabling it doesn't make much different nowadays anyway.
I leave Use original port, because theoretically it should works, i'll need to test it my self later when i had access to internet connection with a working UPnP.

Yes, Infrastructure will need WLAN too, because PSP is connecting to the internet via WLAN.

Well you should try creating the PR first and discuss it with the devs on that PR.
In the old days having WLAN enabled could cause issue on some games, but no sure whether someone have a list of games that were having such issue to be retested.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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05-03-2021, 11:02 PM (This post was last modified: 05-03-2021 11:03 PM by HeziTheGreat.)
Post: #348
RE: PPSSPP Networking Info Thread
I was wondering if there were any specific settings I needed to use for Bleach online adhoc? It's really inconsistent with the connectivity. I even downgraded to 1.11 (based off this list it works? https://docs.google.com/spreadsheets/d/1...edit#gid=0 )

I have a community building up on discord for the translation mod I made and it would be cool if we can get in games with people further than 45 minutes away (seem to be the only guy I can consistently get inside the fights with, but everyone sees eachother in the lobby. it just eventually times out before we even get to character select.)
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05-04-2021, 09:14 AM (This post was last modified: 05-04-2021 09:15 AM by AdamN.)
Post: #349
RE: PPSSPP Networking Info Thread
(05-03-2021 11:02 PM)HeziTheGreat Wrote:  I was wondering if there were any specific settings I needed to use for Bleach online adhoc? It's really inconsistent with the connectivity. I even downgraded to 1.11 (based off this list it works? https://docs.google.com/spreadsheets/d/1...edit#gid=0 )

I have a community building up on discord for the translation mod I made and it would be cool if we can get in games with people further than 45 minutes away (seem to be the only guy I can consistently get inside the fights with, but everyone sees eachother in the lobby. it just eventually times out before we even get to character select.)

You can use this guide as reference, it should worked in most cases https://github.com/hrydgard/ppsspp/wiki/...ith-PPSSPP
Make sure all players use the same settings on Networking and System settings, because networking is also affected by some of system settings too.

Also make sure all players use the same PPSSPP version, because changes/update to VFPU can affects some games during multiplayer.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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05-05-2021, 09:53 AM
Post: #350
RE: PPSSPP Networking Info Thread
(05-02-2021 09:02 PM)AdamN Wrote:  Because TCP NoDelay is always enabled now, and enabling/disabling it doesn't make much different nowadays anyway.
I leave Use original port, because theoretically it should works, i'll need to test it my self later when i had access to internet connection with a working UPnP.

Yes, Infrastructure will need WLAN too, because PSP is connecting to the internet via WLAN.

Well you should try creating the PR first and discuss it with the devs on that PR.
In the old days having WLAN enabled could cause issue on some games, but no sure whether someone have a list of games that were having such issue to be retested.

From all the games I tried (And I tried a lot) nothing worked worse with it enabled.
So it's confusing why its still disabled by default.

Quote: I was wondering if there were any specific settings I needed to use for Bleach online adhoc? It's really inconsistent with the connectivity. I even downgraded to 1.11 (based off this list it works? https://docs.google.com/spreadsheets/d/1...edit#gid=0 )

I have a community building up on discord for the translation mod I made and it would be cool if we can get in games with people further than 45 minutes away (seem to be the only guy I can consistently get inside the fights with, but everyone sees eachother in the lobby. it just eventually times out before we even get to character select.)

Dont bother trying that game over the internet its like very laggy and sensitive to distance... for the most part.(even on real hardware).
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05-06-2021, 03:48 PM
Post: #351
RE: PPSSPP Networking Info Thread
(05-05-2021 09:53 AM)Zinx777 Wrote:  
(05-02-2021 09:02 PM)AdamN Wrote:  Because TCP NoDelay is always enabled now, and enabling/disabling it doesn't make much different nowadays anyway.
I leave Use original port, because theoretically it should works, i'll need to test it my self later when i had access to internet connection with a working UPnP.

Yes, Infrastructure will need WLAN too, because PSP is connecting to the internet via WLAN.

Well you should try creating the PR first and discuss it with the devs on that PR.
In the old days having WLAN enabled could cause issue on some games, but no sure whether someone have a list of games that were having such issue to be retested.

From all the games I tried (And I tried a lot) nothing worked worse with it enabled.
So it's confusing why its still disabled by default.

Quote: I was wondering if there were any specific settings I needed to use for Bleach online adhoc? It's really inconsistent with the connectivity. I even downgraded to 1.11 (based off this list it works? https://docs.google.com/spreadsheets/d/1...edit#gid=0 )

I have a community building up on discord for the translation mod I made and it would be cool if we can get in games with people further than 45 minutes away (seem to be the only guy I can consistently get inside the fights with, but everyone sees eachother in the lobby. it just eventually times out before we even get to character select.)

Dont bother trying that game over the internet its like very laggy and sensitive to distance... for the most part.(even on real hardware).

okay i kinda figured that. the only two people I could play wtih without lag lived fairly close to memphis. Do you think parsec works good with PPSSPP?
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05-06-2021, 03:55 PM
Post: #352
RE: PPSSPP Networking Info Thread
Yeah you could use Parsec but then the issue is giving each PPSSPP instance the correct controls without them clashing with each other..
there is an ignore option on Controls that could help with it I think though.
Also I mentioned version 1.11 on the list but it could work with 1.11.3 and up (buildbot dev builds etc).
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