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Grand Theft Auto: Vice City Stories AI upscaled
08-07-2020, 05:14 PM (This post was last modified: 08-07-2020 05:26 PM by efonte.)
Post: #1
Grand Theft Auto: Vice City Stories AI upscaled
[Image: Grand_Theft_Auto_Vice_City_Stories-logo-...go.com.png]


Texture pack for Grand Theft Auto: Vice City Stories using AI upscaled textures.
Compatible with EUR (ULES00502) version.

There are still textures to be dumped/upscaled.

Comparison screenshots:
[Image: AI0xDxe.gif]
[Image: 2XtI0wl.gif]
[Image: 3UFPSqC.gif]

Info:
Code:
- Version: 20200807
- Size: 507 MB
- Number of images: 5.363
- The original images are included so they can be rescaled using another AI or manually.
- ESRGAN has been used with the following models:
    - 4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075

Download:
Code:
Link: https://mega.nz/file/K0pjFISC#5mWOpqyY7jC-DkUKYmvIIbVeMxnkkk8k4iK8InxKCrA

I haven't found any cwcheat to increase the FoV, so the textures won't load until you are close to the models.
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05-22-2022, 04:53 AM
Post: #2
RE: Grand Theft Auto: Vice City Stories AI upscaled
Please, Anyone Tell me!?
What I Do This Textures Run with My GTA VCS iso ULUS10160....

Help me!!! ??❤️
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11-02-2022, 10:00 AM
Post: #3
RE: Grand Theft Auto: Vice City Stories AI upscaled
Dear, your texures is awesome.
But can you make it in basis format instead of png? since that is too lagging when using the custom texures
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11-28-2022, 09:18 AM
Post: #4
RE: Grand Theft Auto: Vice City Stories AI upscaled
hello
you can make it more even sharper that you seem to remember!
Project 2DFX.
Vice City Retexture Project.
Vice City Trails.
Widescreen Fixes.
just use all this thing in such games.
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12-28-2023, 12:32 PM
Post: #5
RE: Grand Theft Auto: Vice City Stories AI upscaled
PNG is the most lagging format for texture, what are you talking about?
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