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2X SSAA without Buffered Rendering
04-17-2013, 12:04 PM
Post: #8
RE: 2X SSAA without Buffered Rendering
(04-17-2013 11:03 AM)kevke96 Wrote:  Doubling the internal resolution may be practical on Windows, but not on android. Double the resolution of a 1280x720 screen and you get 2560x1440 pixels. Which mobile gpu could handle this, considering they even struggle at the default resolutions? If you ever tried downsampling with a high end computer game you know that this is crazy.
2xSSAA = doubling resolution.
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RE: 2X SSAA without Buffered Rendering - VIRGIN KLM - 04-17-2013 12:04 PM

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