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Persona 3 Portable HD Texture Pack Community Expansion (WIP) [Updated 12/16/2021]
04-20-2022, 08:44 PM (This post was last modified: 04-20-2022 09:08 PM by chrisfand.)
Post: #171
RE: Persona 3 Portable HD Texture Pack Community Expansion (WIP) [Updated 12/16/2021]
(04-19-2022 08:43 PM)TridentOfTheAbyss Wrote:  
(04-02-2022 03:49 AM)Sbn_rustic Wrote:  Hello! Made an account to ask if there are any other specific settings I should have enabled for playing on a mobile device (Galaxy Fold 3 specifically) because it seems like even at 3x the game stutters a good amount when anyone enters a dialogue (music stops for a second as well)
Is it just a limitation of my phone not being able to play it or am I missing something besides the instructions provided. Thank you in advance!

It seems to happen for everyone. Texture stutter occurs when loading bigger textures in, causing the game itself to stutter. I'm not sure what exactly is causing it and have been trying to fix it for a while now (if it can even be fixed). I might be wrong about this, but so long as the texture has been loaded in earlier while playing the game and you haven't exited out of the game yet, it shouldn't stutter again, although that isn't really a fix, just an observation.

Have you tried compressing the PNGs with pngquant? The ~70% reduction in file size across the board might reduce stutters depending on what the bottleneck is (VRAM, storage speed, PNG decoding speed).

You can try this tool to batch process your whole pack overnight (it's slow): https://nukesaq88.github.io/Pngyu/

I'd recommend to leave the slider at max quality. Enabling dithering will fix color banding, but I think it might use an older version of pngquant because it sometimes dithers in unnecessary places. In that case, you're better off running the latest release of pngquant from the commandline or maybe try another GUI.
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RE: Persona 3 Portable HD Texture Pack Community Expansion (WIP) [Updated 12/16/2021] - chrisfand - 04-20-2022 08:44 PM

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