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Persona 3 Portable HD Texture Pack Community Expansion (WIP) [Updated 12/16/2021]
01-28-2021, 05:07 AM (This post was last modified: 01-28-2021 05:31 AM by TridentOfTheAbyss.)
Post: #93
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
Oh my god, so much to cover. I've been quite busy so sorry for not responding. Anyways, I'm updating the patch now.

(01-19-2021 01:11 PM)ArcEnCiel Wrote:  OK here's the blinking animations tweaks I've done so far from bottom up, up to the teachers (with exception for Yukari and Ryoji)

Looks great. I don't quite have time to test it out, but I trust that the crops you did are correct. Also, I won't be using the 1x1 blank images since they can cause issues at certain rendering resolutions and/or on certain devices. Either way, the current blank images are still too small to matter. Also, were any of the portraits edited or were they just left in for testing?

(01-20-2021 09:03 PM)Cooper941 Wrote:  Hey! I saw this and I loved it! There were a few things that I figured that I would help fix. What I did was take the battle and dungeon portraits and replace them with the FES versions. I upscaled them and manually edited them so they looked accurate to the originals. I also took a screenshot of the P3 FES town map in 4K using PCSX2 and edited it to where it fit into Portable's map. I hope you like it!

The maps are very useful. I wasn't even aware that the game doesn't render the entire map texture on screen. The K.O. symbol for the dungeon HUD is also really good. Otherwise, the remaining textures seem to be a bit lower quality than the existing ones. The cleaner line work makes me partial towards those, sorry.

(01-27-2021 04:41 PM)ArcEnCiel Wrote:  So I currently decided to take the Love Hotel Textures I dumped a while ago and begin matching them with FES textures and there's couple things I would like to note. First is that colors don't quite match since in early Full moon dungeons it seems FES possibly used a regular screen filter to change colors while PSP just recolored textures. ( Which means it would require to recolor most of the textures to match the PSP look.

Secondly place is strewn with bunch of Classical paintings and it might be possible to tinker with those textures to get slightly higher res versions into game. However I've been unable to find sources for some of them.

Anyway what I'm wondering is if anyone's here good at color altering and matching images.

Wow! That's gonna take me a while to sift through. Looks pretty good though. Be careful you aren't replacing textures with other textures of the same size (like 00000000994c742ce5b21951 for example).

(01-27-2021 08:45 PM)flamecrest920 Wrote:  ...
Aside from that, I took a shot at putting together blinking expressions for certain portraits without them, by shamelessly editing parts of blink expressions from other portraits of the same character. Funny enough, in certain cases (after double checking obviously) I didn't have to make edits at all, like Takaya's face when holding his gun is the exact same as one of his other portraits, and maintains the same color/alignment even, so I had to do nothing except make sure the blinking wasn't obscuring it.

Link to the post-final boss background fix:

Link to the blink portraits:

And a replication of the original glow effect for the Persona summoning circles in the Velvet Room:

Thanks for the post-final boss background fix. Looks good. I cropped it down to size, but that shouldn't cause any issues.
The blink portraits look great, with the sole exception of Maiko's Mom, which is still acceptable. I'll probably have a patch for this once version 2.2 releases.
The glow effect looks much better, thank you. Also, thanks for the red variant.
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020] - TridentOfTheAbyss - 01-28-2021 05:07 AM

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