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Persona 3 Portable HD Texture Pack Community Expansion (WIP) [Updated 01/28/2021]
12-16-2020, 08:42 PM (This post was last modified: 12-17-2020 07:43 PM by flamecrest920.)
Post: #66
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/15/2020]
(12-16-2020 07:37 PM)ArcEnCiel Wrote:  
(12-16-2020 06:10 PM)flamecrest920 Wrote:  

So I'm looking at your textures I notice for many aspect ratio isn't 1:1. Did you test to see if that doesn't break how they appear ingame?

Yes! That was my first concern haha. As far as I can tell, as long as the *actual* proportions on the texture itself match, the different aspect ratio doesn't affect what ends up displaying. (i.e. if I was to take male Orpheus' face texture and scale it up to something weird like 764x764, it would still be applied to the model properly because all of the texture parts are still in the exact same spot)

I'm explaining this pretty poorly, but it works in the same sense as the 384x384 Universe Arcana parts that Trident has right now.

EDIT: got hashes set up for in-battle 3D areas in Tartarus to use the textures that already were in v2.1, alongside ripped PS2 textures wherever wasn't covered:

https://mega.nz/folder/WsVBxKpD#0CbZJZh2bAKv_osKjCwCnQ

Decidedly doesn't cover Full Moon bosses yet, cause I got tired of staring at FES's FIELD folder. Went back and added my hashes ini to everything, but didn't cut out the existing stuff from 2.1 and your pack, so it'll take some manual merging.

EDIT 2: I got a considerably better shot set up to replace Theodore's model render. it's been added to his folder, and it's here too.


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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/15/2020] - flamecrest920 - 12-16-2020 08:42 PM

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