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Persona 3 Portable HD Texture Pack Community Expansion (WIP) [Updated 12/16/2021]
11-08-2020, 02:14 PM
Post: #44
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 09/26/2020]
(11-05-2020 07:31 AM)BanhCanh Wrote:  Hey Trident,

I managed to get rid of the blinking artifact by doing the following:


Creating necessary folders... done
Moving texture dump... done
REDOFULL enabled, using dump from backup... done
Upscaling x2 then downscaling back to 1.0 with waifu2xcaffe... done
SPLIT enabled, splitting Alpha and rgb channels with ImageMagick... done

Upscaling RGB and Alpha Separately with ESRGAN
ARG: --skip_existing
MODEL: 1x_BC1-smooth2.pth>1x_SSAntiAlias9x.pth>4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075.pth

Upscaled RGB : 32 / 32
Upscaled Alpha channels : 32 / 32

ALPHAFIX, enabled
Merging upscaled RGB and Alpha... done
Installing textures... done

This is my script.bat log. The alpha fix mentionned is changing the color of near black or white of the alpha channel to black and white (mentionned on the previous post). The downscale/scale back to x1 is an attempt to get rid of the artifacts and it works well so far (not too much new artifacts or details loss). I'm still tweaking values and all but my gpu is a bit slow sometimes.

Results (with a different model but I also just tested with fatalanime/fatalpixel075 and no issue so far) :

Models used on the screenshots are:
but like I said, it seems like I can get rid of the artifact on the other model too but I didn't upscale my P3P dump with it yet, just some test samples.

Holy crap, that looks amazing. It's almost as if being able to trim some pixels off the edge would make it look near perfect! I'm excited to see how it turns out.
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 09/26/2020] - TridentOfTheAbyss - 11-08-2020 02:14 PM

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