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Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
05-22-2020, 05:36 AM (This post was last modified: 05-22-2020 05:44 AM by AdamN.)
Post: #14
RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
(05-13-2020 08:58 PM)Adhenovan Wrote:  well if it break mh games compat.ini can be temporary solution until we found out all api call on adhoc module and start implementing them properly.

many of my test program yield different result with current PPSSPP adhoc and yes we have many wrong implementation especially on that SceNetAdhocctl module..

any update compability list on latest git build ? i am looking for game that freeze on connection to use as refrence reversing the adhocctl module

As far as i know most of the freezes (permanent freezes) are either due to using blocking socket with infinite timeout (0), OR due to access violation exception within PSP side (crashes with fast memory or freezes without fast memory) probably due to register/memory corruption during a callback/mipscall, while minor freezes (short freezes) are usually due to lost packets

Currently i'm trying to implement a better blocking socket implementation by using sceIo as references to fix the freezes related to blocking sockets, but hecks i don't even understand how sceIo works LOL

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds - AdamN - 05-22-2020 05:36 AM

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