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Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
05-11-2020, 01:55 PM (This post was last modified: 05-14-2020 09:09 AM by AdamN.)
Post: #3
RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
(05-10-2020 11:52 AM)Zinx777 Wrote:  I think its Unknown he did something with the networking code that broke some stuff.
Possibly its this PR : https://github.com/hrydgard/ppsspp/pull/12712

I don't think that commits affect multiplayer much tho.
If SFA3 is using AdhocMatching, changes that could affect it are probably related to mipscall/callback, I/O Timing settings might also affect multiplayer games that use multi-threading for networking.
Even my newer code got broken and i'm still stuck trying to fix it Undecided LOL

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds - AdamN - 05-11-2020 01:55 PM

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