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WipEout Pulse - High-Definition [06/26/2020]
04-08-2020, 08:08 AM (This post was last modified: 06-26-2020 02:18 PM by NR74W.)
Post: #1
WipEout Pulse - High-Definition [06/26/2020]
Contributors :
reTokyo, NR74W

Compatibility :
  • UCES00465 : Europe
  • UCUS98712 : USA
Description :
A texture pack for WipEout Pulse, between 8x to 16x the original size for In Menu, 2x to 8x for In Game; AI upscaling was only used for skyboxes textures.
This pack remakes the User-Interface and partially the tracks / ships.
  • Intro / Font / HUD / Menu
  • Ships (WIP) / Tracks (WIP)
Screenshots Comparison
Side-by-side 4K screenshots comparison.
The resolution (7680x2300) and size (from 2 to 10 MB) are too large for the pictures to be displayed here. To view a screenshot, open a new tab from the hypertext links below.
The Intro Standard and Gameplay Standard screenshots resolution were reduced to fit the GitHub limit of 10 MB per file.
Progress :
In Menu :
  • Font : 100% (7/7)
  • Intro : 100% (7/7)
  • Menu (Primary) : 92.3% (12/13)

    Menu (Secondary)
  • Tracks (Previews): 100% (108/108)
  • Music : 100% (17/17)
  • Loading : 100% (2/2)
  • Loading (Backgrounds) : 48% (12/25)
In Game :
  • HUD : 100% (1/1)
  • Tracks :
    • Standard : 87.2% (1165/1335) | 16/16* (WIP) (32 w/Reverse)
    • Zone : 56.3% (124/220) | 1/11 (22 w/Reverse)
  • Ships : 70.1% (256/365) | 0/12 (Ships) > 48/72 (Skins)
    • 12/12 (Classic)
    • 12/12 (Alternative)
    • 12/12 (Eliminator)
    • 0/12 (Concept)
    • 0/12 (Zone - Type-1 Standard)
    • 12/12 (Zone - Type-2 Zone)
    • Special :
    • 0/25 (Engines)
    • 24/36 (LOD)
    • 25/25 (Wrecks)
  • Adverts : 94.3% (101/107)
  • Effects : ?% (14/??)
Current progress (last 3 updates): Changelog
Update #40 : Zone road (Walls / Mag) added. Last loading icon added.
Update #41 : All Zone Mode ships added.
Update #42 : Small adverts update.

Availability :
Download at https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack

You can also check out the WipEout Pure texture pack here.

Special thanks :
  • Everyone who contributed to PPSSPP. Thanks to all of you, PSP emulation is great.
  • Studio Liverpool (ex-Psygnosis) for creating this amazing game series in the first place. Thanks (again) for everything.
  • reTokyo for the WipEout Pulse logo and amazing support.
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04-13-2020, 09:00 AM (This post was last modified: 04-13-2020 09:06 AM by Turrican2.)
Post: #2
RE: WipEout Pulse - High-Definition UI [04/10/2020]
Just a small update...

The skyboxes in the PS2 Version a larger then the PSP ones, so I extracted the data and upscaled them. No messy pixelation any more, just the beauty of the artist works. :-)

Grab it from NR74W's Git Hub Page: https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack

Enjoy!

[Image: Skybox-Update-01.jpg]
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06-04-2020, 05:09 AM
Post: #3
RE: WipEout Pulse - High-Definition [06/03/2020]
Incredible job guys. Keep up the good work!!!
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