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Tactics Ogre LUCT HD UI
09-05-2020, 12:24 PM
Post: #16
RE: Tactics Ogre LUCT HD UI
(08-25-2020 02:15 PM)Sirbagsalot Wrote:  
(08-21-2020 11:52 AM)shadking Wrote:  Hi guys, based on the pack posted by Kairo GC, i resized a bit, from 1.0gb to 365mb, rejoice :]

link - https://drive.google.com/file/d/1tF6GH2A...2K0CI/view

Thank you both very very much for the contribution. Would u guys like me to edit this on to the first post?

Go ahead dude.
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04-12-2021, 08:30 AM
Post: #17
RE: Tactics Ogre LUCT HD UI
Sorry if this is a dumb question but why are there what seem like duplicate textures? For example there are around 68 separate texture files for the title screen fonts (i.e. "single player", "multi player," "install data", etc.). I'm trying to run these textures on the Switch version of PPSSPP and while they do work, the game hangs a lot as if it's waiting for the textures to load. I'm wondering if it's just the sheer number of textures, what with all the icons in menus, but also these "duplicate" textures?

Other texture packs for Valkyria Chronicles II and III work pretty well on Switch, would love to get Tactics Ogre's running smoothly as well if possible
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04-24-2021, 05:20 PM
Post: #18
RE: Tactics Ogre LUCT HD UI
(04-12-2021 08:30 AM)blaww Wrote:  Sorry if this is a dumb question but why are there what seem like duplicate textures? For example there are around 68 separate texture files for the title screen fonts (i.e. "single player", "multi player," "install data", etc.). I'm trying to run these textures on the Switch version of PPSSPP and while they do work, the game hangs a lot as if it's waiting for the textures to load. I'm wondering if it's just the sheer number of textures, what with all the icons in menus, but also these "duplicate" textures?

Other texture packs for Valkyria Chronicles II and III work pretty well on Switch, would love to get Tactics Ogre's running smoothly as well if possible

I'll explain it the simple way. Without those "Duplicates" the textures occasionally end up as non upscaled ones. That is the reason there are multiple of the same ones at times. Atleast that is the way things were when I first made the pack. You can look in to why the emulator dumps them this way if you want.
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