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Tactics Ogre LUCT HD UI
02-05-2020, 07:05 AM
Post: #1
Tactics Ogre LUCT HD UI
Released this awhile back on the TO reddit, might as well leave it here too.

Text, world map, and menus have all gotten the ersgan treatment. I've upscaled as much of the Warren Report as I could too but there are textures that dump there that are always a different hash so upscaling them has no effect and just takes up hdd space.

v0.1 Entire UI, font and world map first pass. All portraits til CH3 law beginning are upscaled and all unique character portraits too.

v0.2 All portraits in chapters 1-4 Law playthrough are now upscaled and of course any overlap. Beginning Chaos side playthrough also upscaled saras "unique" One Vision portrait, cleaned up a few things.

I recommend PPSSPP at 6x resolution with "Natural Colors" as post processing shader.

SCREENSHOTS: https://imgur.com/gallery/Amcy9N3

Most up to date link: https://mega.nz/#!nFZwiSZR!trEImixLcfvG0...RFwCCE6-zY

Let me know if anything is broken etc...etc
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04-03-2020, 03:12 PM
Post: #2
RE: Tactics Ogre LUCT HD UI
Registered just to ask you a few things.

1. Can you link the thread about this on the TO reddit in case or is there a better way to follow this if you decided to update it?

2. Is this compatible with the One Vision mod? Since it changes some text i assume not.

3. This looks pretty good, but some text is inconsistent and blurred is that the mod or just emulator settings difference? Particularly at the Xapan menu the INT,DEX, etc stats looking more defined, but loosing some colour and their numbers looking blurred. Or move\Jump at the top of the same screen being pretty hard to read and their number being blurred.
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04-04-2020, 03:44 PM
Post: #3
RE: Tactics Ogre LUCT HD UI
The guy has 1 post and made it like year and a half ago, so don't expect an answer.

But as for the 3, it's most likely how the upscaling algorithm/AI processed the original texture. Those AI's we use for upscaling aren't real "intelligence", they lack imagination and foresight, they can't see the bigger picture and while sometimes the result of their work is great, sometimes it's just ugly when they add details to artifacts or blend things that should have high contrast usually when the source image was really low quality.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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04-04-2020, 04:19 PM
Post: #4
RE: Tactics Ogre LUCT HD UI
(04-04-2020 03:44 PM)LunaMoo Wrote:  The guy has 1 post and made it like year and a half ago, so don't expect an answer.

But as for the 3, it's most likely how the upscaling algorithm/AI processed the original texture. Those AI's we use for upscaling aren't real "intelligence", they lack imagination and foresight, they can't see the bigger picture and while sometimes the result of their work is great, sometimes it's just ugly when they add details to artifacts or blend things that should have high contrast usually when the source image was really low quality.

Huh, for me it says that the post is from the 5th of February so two months ago.

I also found out that TOLUCT One Vison mod apparently changes some UI stuff around, so it for sure would not be compatible.
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04-06-2020, 09:33 AM
Post: #5
RE: Tactics Ogre LUCT HD UI
Oh yeah I somehow loked at his 1 post and join date without noticing the date of the post itself;p.

As for the text being changed, it depends. If the textures have text itself, then yeah it will not be compatible at least for those changed parts. If it's using a font which this texture pack scales up, there should be no problem whatsoever.

Even if it's the first case you could just dump those textures yourself and use similar AI upscaling software.
Through I don't really get why the author of this choosen x6 scale as PSP graphics will only scale perfectly for HD(1920p x 1080p) and UHD(3840p x 2160p) displays, upscalers also tend to give better results with scale that's multiplier by 2 and if you really need UHD(x8), you can just x2 the x4 textures later on, through not recommended when using non-texture formats like PNG's since it cause a lot of stutter on texture load and current texture replacement doesn't have anything to prevent it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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04-10-2020, 11:24 PM
Post: #6
RE: Tactics Ogre LUCT HD UI
(04-03-2020 03:12 PM)Ace_Kuper Wrote:  Registered just to ask you a few things.

1. Can you link the thread about this on the TO reddit in case or is there a better way to follow this if you decided to update it?

2. Is this compatible with the One Vision mod? Since it changes some text i assume not.

3. This looks pretty good, but some text is inconsistent and blurred is that the mod or just emulator settings difference? Particularly at the Xapan menu the INT,DEX, etc stats looking more defined, but loosing some colour and their numbers looking blurred. Or move\Jump at the top of the same screen being pretty hard to read and their number being blurred.

1. I will probably update this thread here first before the reddit thread since it's super dead over there.

2. It is compatible with OV mostly, I ran OV and upscaled whatever did dump that was new and pasted it in to the folder a long while back. Think all that was new were some icon sets and a portrait for sara. They both dump the same fonts, text boxes, and portraits for the most part. There have been recent updates to OV I dont think there was anything new to worry about. Unless he like moved Raveness to another location and now her upscaled face doesnt work, dont think that is the case though.

3. That is indeed due to upscaling issues, I used Fatality and Manga109 ERSGAN models for most of these upscales. It is definitely possible to fix with photoshop or maybe even using a diff model. But im not that great at that kinda thing.

I did continue to play through the game but there honestly isnt much left to dump and upscale for the UI at all. Just portraits that I may have missed, even then all the unique characters are covered so at most you may see an unupscaled generic if your unlucky. I was very thorough in collecting everything I saw and reloading maps multiple times to collect more portraits though.

There is alot more potential for a full upscale or retexture of this game mostly because of the way it dumps its tiles consistently but that was beyond my ability as well.
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04-17-2020, 07:49 PM
Post: #7
RE: Tactics Ogre LUCT HD UI
Great to see that this is still ongoing.

I saw a similar project for FF9, but people probably already heard about that one.

Quote:There is alot more potential for a full upscale or retexture of this game mostly because of the way it dumps its tiles consistently but that was beyond my ability as well.

I wonder if the author of that one could give you any tips. Since you are probably using a similar up-scaling technique, but it maybe just the same completely.
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04-25-2020, 01:53 PM
Post: #8
RE: Tactics Ogre LUCT HD UI
There's no textures.ini file included?

Just textures?
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06-14-2020, 10:46 AM
Post: #9
RE: Tactics Ogre LUCT HD UI
I tried making HD fonts for this game, but I abandoned the project due to the lack of time. And the kerning was not as satisfying as I hoped it would be.

I'm linking to what I managed to achieve and some PSD files. You are free to use it if you want.

https://www.dropbox.com/s/a5sh3t4ccxldgb...5.zip?dl=1
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06-14-2020, 11:53 PM (This post was last modified: 06-14-2020 11:57 PM by Sirbagsalot.)
Post: #10
RE: Tactics Ogre LUCT HD UI
(06-14-2020 10:46 AM)ikuji Wrote:  I tried making HD fonts for this game, but I abandoned the project due to the lack of time. And the kerning was not as satisfying as I hoped it would be.

I'm linking to what I managed to achieve and some PSD files. You are free to use it if you want.

https://www.dropbox.com/s/a5sh3t4ccxldgb...5.zip?dl=1

Thank you for the contribution! I'll make an update to the pack with these fonts included over my crappy upscaled ones once I get some time as well. Ill be sure to credit you.

(04-25-2020 01:53 PM)ryuubu Wrote:  There's no textures.ini file included?

Just textures?

Just textures.
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07-20-2020, 10:16 PM
Post: #11
RE: Tactics Ogre LUCT HD UI
The font for the dialogue is almost certainly "Captain Comic Italic" with some of the punctuation changed (for example the ampersand). I'll upload the redone texture when I finish updating it, but definitely helps keep the kerning the same.

Example: https://i.imgur.com/eyUoMvR.png
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08-12-2020, 10:55 PM (This post was last modified: 08-13-2020 07:54 AM by Kairo GC.)
Post: #12
RE: Tactics Ogre LUCT HD UI
Hello guys, I've completed the folder , UI background are less noisy and menu stats are HD now Smile

https://image.noelshack.com/fichiers/202...rected.jpg

the link there >>> https://www.dropbox.com/s/7fxibh514jod03...i.rar?dl=0
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