how do psp games load savedata ffrom ms0:
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02-01-2020, 06:48 PM
Post: #1
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how do psp games load savedata ffrom ms0:
i already know some games load data using the function sceUtilitySaveDataInitStart
So the problem is that i just found out not all games call this and i was about to reverse engineer this one games data just to discover it doesn't even call this function More on that, here is a dump of the games import library for it's main method prx Import Library UtilsForUser, attr 0x4001 Function Imports: Entry 1 : UID 0x79D1C3FA, Function 0x0895D87C Entry 2 : UID 0x34B9FA9E, Function 0x0895D884 Entry 3 : UID 0x37FB5C42, Function 0x0895D88C Entry 4 : UID 0x3EE30821, Function 0x0895D894 Entry 5 : UID 0x71EC4271, Function 0x0895D89C Entry 6 : UID 0x91E4F6A7, Function 0x0895D8A4 Entry 7 : UID 0x27CC57F0, Function 0x0895D8AC the UID for SceUtilitySavedatainitStart is 0x79d1c3fa. there's also more utility functions listed on the emu. But saveDataInitStart is not listed. =========== The problem is I can't figure out how the game handles the loading of the savedata for further analysis,seeing how it doesn't use the utility kernel library |
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