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PPSSPP new test build for playing online over Ad-hoc
01-16-2020, 08:07 PM (This post was last modified: 02-14-2020 06:14 PM by Zinx777.)
Post: #1
PPSSPP new test build for playing online over Ad-hoc
I am posting a new thread because people dont look at the Compatibility list thread.
Here are the builds :
Windows build : https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android 64 bit build:
https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android 32 bit build:
https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
Extract the Windows build files into your PPSSPP folder. and make sure you use the latest PPSSPP version available beforehand.
This new PPSSPP test build got various fixes to the Ad-hoc code which fixes games like Shin Budokai and others.
And it also includes UPNP support ! which allow you to play certain games online without VPN as long as you have UPNP enabled in your router (on by default on most).
Enable UPNP in the networking tab of PPSSPP to have it work (for both players).
Than you could use an Ad-hoc server site like myneighborsushicat.com and put it as the Adhoc ip address.
If not running as adminstrator you would also need the same Port Offset for both players (you could put 2000 as port offset for example) .
You could enjoy games with others by going to the PPSSPP Discord and chatting on the #multiplayer channel there.
Here is the invite link : https://discord.gg/5NJB6dD
Enjoy.
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01-17-2020, 08:38 AM
Post: #2
RE: PPSSPP new test build for playing online over Ad-hoc
LOL i posted there because it's being pinned Smile

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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01-17-2020, 11:47 AM
Post: #3
RE: PPSSPP new test build for playing online over Ad-hoc
Note : If you cant see each other on lobby than run PPSSPP as adminstrator.
This issue wont appear right away if you play with Android versus PC.
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02-15-2020, 06:42 AM (This post was last modified: 02-22-2020 05:27 PM by AdamN.)
Post: #4
RE: PPSSPP new test build for playing online over Ad-hoc
Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
*For Windows: You may need to download the latest dev build v193 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE


Debug Builds for Crashes/Forced close
Debug v193test-289-g8048977ba: https://www.dropbox.com/s/q6569gbo3dtxh4...a.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on same PC
1). Use this Networking Settings
   
2). Exit PPSSPP to make sure settings are saved
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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02-15-2020, 07:08 PM
Post: #5
RE: PPSSPP new test build for playing online over Ad-hoc
Can you look into strikeforce? And also orochi. Strikeforce always can't start quest even you can see other players just fine
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02-18-2020, 06:41 PM
Post: #6
RE: PPSSPP new test build for playing online over Ad-hoc
Any chance these fixes can be implemented into the Switch version?
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02-19-2020, 07:41 AM (This post was last modified: 02-20-2020 06:02 AM by AdamN.)
Post: #7
RE: PPSSPP new test build for playing online over Ad-hoc
(02-15-2020 06:42 AM)AdamN Wrote:  Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
*For Windows: You may need to download the latest dev build v193 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE


Debug Builds for Crashes/Forced close
Debug v193test-287-g25726deb4: https://www.dropbox.com/s/mrjv5vudcctwbm...4.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on same PC
1). Use this Networking Settings

2). Exit PPSSPP to make sure settings are saved
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings

Updated to fix a possible freeze on windows related to timeout calculation
Download links are still the same

I also added an extra networking setting to override socket's timeout which can be useful to prevent getting timeouts on high latency/ping, however this timeout override won't affect communication to adhoc server

PS: Most games should be able to handle up to 250 ms latency/ping pretty well out of the box (without needing this override)

Edit: Updated again to fix a problem with PdpSend


(02-18-2020 06:41 PM)parabolee Wrote:  Any chance these fixes can be implemented into the Switch version?

Yes, after it's merged to official repo, currently it's still in testing stage, so it doesn't breaks games that was working before

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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02-22-2020, 05:28 PM (This post was last modified: 02-23-2020 02:01 AM by AdamN.)
Post: #8
RE: PPSSPP new test build for playing online over Ad-hoc
(02-15-2020 06:42 AM)AdamN Wrote:  Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
*For Windows: You may need to download the latest dev build v193 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE


Debug Builds for Crashes/Forced close
Debug v193test-289-g8048977ba: https://www.dropbox.com/s/q6569gbo3dtxh4...a.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on same PC
1). Use this Networking Settings

2). Exit PPSSPP to make sure settings are saved
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings

Updated to fix an issue with UPnP error detection.

PS: If you guys still getting SCENET Error from PortManager saying "UPnP need to be reinitialized", let me know the error code shown by PortManager.

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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