Monster Hunter Freedom
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11-26-2012, 08:01 AM
(This post was last modified: 04-17-2013 11:07 AM by sfageas.)
Post: #1
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Monster Hunter Freedom
DiscID: ULUS10084
ImageID: 0442.01 Version: v0.4 (2012/12/21) 2ec8606fcb OS: Windows Notes: Goes ingame with log disabled. //Original message (saved for archiving purposes) So how does 'Monster Hunter Freedom' (The first Monster Hunter on PSP) Work on Android using this Emulator? |
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11-26-2012, 08:40 AM
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RE: Monster Hunter Freedom | |||
11-26-2012, 11:45 AM
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RE: Monster Hunter Freedom | |||
11-28-2012, 10:39 AM
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RE: Monster Hunter Freedom
.. Anybody..?
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11-29-2012, 03:55 PM
(This post was last modified: 11-29-2012 03:55 PM by takeshineale88.)
Post: #5
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RE: Monster Hunter Freedom
(11-26-2012 08:01 AM)MonHun Kai Wrote: So how does 'Monster Hunter Freedom' (The first Monster Hunter on PSP) Work on Android using this Emulator?No intro but get to the menu by pressing x and start buttons then crashes on Samsung Galaxy Tab (GT-P1000) game as menus but no intro PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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12-03-2012, 03:35 PM
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RE: Monster Hunter Freedom
Same here on a computer: the menus get half displayed and then game hang.
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12-21-2012, 04:29 PM
Post: #7
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RE: [v0.4] Monster Hunter Freedom
Updated and moved.
Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86 |
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01-09-2013, 04:24 PM
(This post was last modified: 03-11-2013 11:09 AM by livisor.)
Post: #8
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Monster Hunter Freedom US
Title: Monster Hunter Freedon
Genre: Action/Adventure Region: US Format: ISO Version: 0.5 Game ID: ULUS-10084 OS: Android Compatability: Intro |
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05-03-2013, 03:36 PM
Post: #9
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RE: Monster Hunter Freedom
Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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05-03-2013, 03:37 PM
Post: #10
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RE: Monster Hunter Freedom
Moved to Playable
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05-03-2013, 09:40 PM
(This post was last modified: 05-03-2013 09:42 PM by solarmystic.)
Post: #11
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RE: Monster Hunter Freedom
@kevke96
This game, and the other Monhun games (Monhun Freedom 2 and Unite) have worked perfectly since the 0.76 official release. Same graphics engine shared by all 3 games probably makes things easier for compatibility. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-04-2013, 06:00 AM
Post: #12
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RE: Monster Hunter Freedom
I guessed that. I just didnt want a game to sit around in the ingame section when its actually perfectly playable.
Plus its actually listed on the compatibility list now, which is nice. So dont mind me stating the obvious, Im just filling out some gaps. Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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06-28-2013, 02:44 AM
Post: #13
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RE: Monster Hunter Freedom
Playing with 0.8.1. There is music, but no sound effects.
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12-10-2013, 12:47 PM
Post: #14
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RE: Monster Hunter Freedom
I have sound glitches in Jungle zone 8 - always fighting there with Khezu. Once you hear something and once you don't: Khezu roar, electric attacks, selecting items to use, steps on water are strange to.
Using ppsspp-v0.9.5-1005-gb784daf-windows-x86 |
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12-30-2013, 06:39 AM
Post: #15
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RE: Monster Hunter Freedom
Can someone transfer save data from MHF to MHF2 ?
If you can please tell me How to do it ? Cause I always receive "Data Game is Corrupted" |
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