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Snoopy Red Baron
04-11-2013, 10:54 AM
Post: #1
Snoopy Red Baron
[Image: snoopycover.jpg]
Genre : Action,Flight
Region : US
Format : ISO
Version : v0.7-602-g4efe58a
Game ID : ULUS10189
OS : Win
Compatibility : Nothing
Notes : Crashing emulator

LOG :
Code:
50:51:378 EmuThread.cpp:75 I[BOOT]: Done.
50:58:579 EmuScreen.cpp:51 I[BOOT]: Starting up hardware.
50:58:579 System.cpp:70 I[HLE]: PPSSPP v0.7-602-g4efe58a
50:58:580 MemArena.cpp:370 I[MM]: Found valid memory base at 0AC00000 after 40 tries.
50:58:580 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0C1C0000 (mirror at 0 @ 12C00000, uncached @ 12C00000)
50:58:662 Loaders.cpp:89 I[LOAD]: Identifying file...
50:58:663 FileSystems\ISOFileSystem.cpp:168 I[FileSys]: Looks like a valid ISO!
50:58:663 PSPLoaders.cpp:67 I[LOAD]: ULUS10189 : Snoopy vs. The Red Baron
50:58:664 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
50:58:664 HLE\sceKernelMemory.cpp:159 I[HLE]: Kernel and user memory pools initialized
50:58:664 HLE\sceIo.cpp:238 I[HLE]: Starting up I/O...
50:58:664 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
50:58:664 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
50:58:664 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
50:58:664 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
50:58:665 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
50:58:665 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
50:58:666 HLE\sceKernel.cpp:121 I[HLE]: Kernel initialized.
50:58:688 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
50:58:854 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 14C0E020
50:58:862 Util\BlockAllocator.cpp:310 I[HLE]: -----------
50:58:862 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:58:862 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d81100 size 0057d100 taken=1 tag=ELF
50:58:863 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d81100 - 0a000000 size 0127ef00 taken=0 tag=(untitled)
50:58:864 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
50:58:932 HLE\sceKernelModule.cpp:401 I[LOAD]: Module testharness: 00000000 0896c5b8 0896c5d0
50:58:932 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named testharness, 2 funcs, 3 vars, resident 0896c9c4
50:58:933 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 0885614c
50:59:839 root         N[BOOT]: EmuScreen.cpp:90 Loading M:\PSP - Snoopy Red Baron.iso...
50:59:839 root         I[HLE]: HLE\sceKernelThread.cpp:1747 276=sceKernelCreateThread(name=user_main, entry=08856258, prio=32, stacksize=65536)
50:59:839 root         I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
50:59:839 root         I[HLE]: HLE\sceKernelThread.cpp:1871 __KernelReturnFromThread: 0
50:59:839 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
50:59:839 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:59:839 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d81100 size 0057d100 taken=1 tag=ELF
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d81100 - 09e82000 size 01100f00 taken=1 tag=UserSbrk
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e82000 - 09fefc00 size 0016dc00 taken=0 tag=(untitled)
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fefc00 - 09fffc00 size 00010000 taken=1 tag=stack/user_main
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
50:59:860 user_main    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 089096ec LR 089096ec
50:59:860 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:269 80020001=sceKernelCreateSema(): invalid name
50:59:861 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle -2147352575 (80020001)
50:59:861 user_main    E[HLE]: HLE\sceKernelSemaphore.cpp:316 sceKernelDeleteSema : Trying to delete invalid semaphore -2147352575
50:59:862 user_main    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 089096ec LR 089096ec
50:59:862 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:269 80020001=sceKernelCreateSema(): invalid name
50:59:863 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle -2147352575 (80020001)
50:59:863 user_main    E[HLE]: HLE\sceKernelSemaphore.cpp:316 sceKernelDeleteSema : Trying to delete invalid semaphore -2147352575
50:59:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 278=sceKernelCreateThread(name=Power Status Thread, entry=0890e228, prio=10, stacksize=32768)
50:59:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=278, argSize=4, argPtr=09fff578)
50:59:922 user_main    I[LOAD]: C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 ElfReader: 06850270
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d81100 size 0057d100 taken=1 tag=ELF
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d81100 - 09e82000 size 01100f00 taken=1 tag=UserSbrk
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e82000 - 09fe7c00 size 00165c00 taken=0 tag=(untitled)
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fe7c00 - 09fefc00 size 00008000 taken=1 tag=stack/Power Status Thread
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fefc00 - 09fffc00 size 00010000 taken=1 tag=stack/user_main
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
50:59:922 user_main    N[LOAD]: ELF\ElfReader.cpp:363 ELF loading completed successfully.
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:809 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/PSP/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09fff524,00000000):​ faked (undecryptable module)
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:260 ~SCE module, skipping header
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:266 Decrypting ~PSP file
50:59:922 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:809 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/PSP/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=09fff524,00000000):​ faked (undecryptable module)
50:59:922 user_main    E[HLE]: HLE\sceNet.cpp:73 UNIMPL sceNetInit(poolsize=204800, calloutpri=44, calloutstack=0, netintrpri=43, netintrstack=0)
50:59:922 user_main    E[HLE]: HLE\sceNet.cpp:85 UNIMPL sceNetAdhocInit()
50:59:923 user_main    E[HLE]: HLE\sceNet.cpp:93 UNIMPL sceNetAdhocInit(16384, 49, 09fff540)
50:59:925 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:332 File Game.ini not found
50:59:925 user_main    E[HLE]: HLE\sceIo.cpp:1140 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/Game.ini, 00000001, 00000000) - file not found
50:59:927 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:332 File PSP.ini not found
50:59:927 user_main    E[HLE]: HLE\sceIo.cpp:1140 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/PSP.ini, 00000001, 00000000) - file not found
50:59:934 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 290=sceKernelCreateThread(name=RenderThread, entry=088ebbdc, prio=11, stacksize=2048)
50:59:934 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=290, argSize=4, argPtr=08ed5fc8)
50:59:941 user_main    I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
50:59:955 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 293=sceKernelCreateThread(name=Profile Thread Process, entry=0890918c, prio=20, stacksize=57344)
50:59:955 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=293, argSize=4, argPtr=09027604)
50:59:958 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d36cc0, 256, 32, 0, 44100)
50:59:970 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 301=sceKernelCreateThread(name=sound_thread, entry=08884eac, prio=10, stacksize=65536)
50:59:970 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=301, argSize=0, argPtr=00000000)
50:59:976 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:976 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 46
50:59:976 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:976 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 46
50:59:976 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:976 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 46
50:59:977 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:977 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:977 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 47
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 47
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 47
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 48
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 48
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 48
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 49
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 49
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 49
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 50
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 50
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 50
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 51
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 51
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 51
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 52
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 52
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 52
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 53
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 53
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 53
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 54
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 54
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 54
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 55
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 55
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 55
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 56
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 56
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 56
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 57
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 57
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 57
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 58
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 58
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 58
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:987 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 59
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 59
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 59
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
51:00:006 sound_thread I[HLE]: HLE\sceKernelThread.cpp:1893 sceKernelExitThread(0)
51:00:107 user_main    W[HLE]: HLE\sceKernelThread.cpp:2388 UNIMPL sceKernelSuspendThread
51:00:107 user_main    E[HLE]: HLE\sceKernelModule.cpp:892 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)
51:00:107 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
51:00:107 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
51:00:107 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
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06-17-2013, 10:27 AM (This post was last modified: 06-17-2013 10:27 AM by sfageas.)
Post: #2
RE: Snoopy Red Baron
Goes until the main menu then when you selecting campaign or Dog Fight,emulator shutting down

Log :
Code:
http://pastebin.com/TrHBvJDw

Moved


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12-05-2013, 05:49 PM
Post: #3
RE: Snoopy Red Baron
v0.9.5-903: Works!

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12-05-2013, 05:56 PM
Post: #4
RE: Snoopy Red Baron
Moved to In-game.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
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12-06-2013, 09:35 AM
Post: #5
RE: Snoopy Red Baron
checked on 9.5.917 game works goes past menu and plays campaign and dogfight

specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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01-06-2015, 03:45 PM (This post was last modified: 01-06-2015 03:45 PM by Dukatti.)
Post: #6
RE: Snoopy Red Baron
Why the game still in-game?

I finished whole tutorial, flied and shoot all the stuff I have seen.
Participated in dogfight with min and max amount of enemies. There was winning and losing matches.

The game looks like Galaxy on Fire, but in Snoopy style.

Avoid "but" and "no". Workaround with love [over hate] .
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01-06-2015, 08:52 PM
Post: #7
RE: Snoopy Red Baron
Moved Smile

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