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Is there a way to play with a frameskipping value between 0 and 1?
12-22-2018, 09:12 PM
Post: #7
RE: Is there a way to play with a frameskipping value between 0 and 1?
Actually I was thinking of it, and I think skipping part of frame is possible - disable vertical sync. (can't be done at android there vSync always enabled).

And if you read what I have wrote - "draw 5 frames, skip 1". Number of frames skipped will be lower then 1 that way.

If you talking what it will be sluggish - NTSC- have 24 frames, which morphed to 48 half-frames, which then morphed to 60Hz refresh rate.
How many frames there duplicated = skipped?


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RE: Is there a way to play with a frameskipping value between 0 and 1? - qwer4321 - 12-22-2018 09:12 PM

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