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Is there a way to play with a frameskipping value between 0 and 1?
12-08-2018, 12:13 PM
Post: #1
Is there a way to play with a frameskipping value between 0 and 1?
Sometimes I need Frameskipping but value 1 is too much
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12-09-2018, 04:32 AM
Post: #2
RE: Is there a way to play with a frameskipping value between 0 and 1?
No, you either draw a frame or skip number of frames, you can't skip less than a single frame.
At most you could skip a frame only every few frames being drawn, but that's not implemented in PPSSPP and also doesn't really have much sense to implement because while it might show higher fps at counter it looks horrible to human eye in practice, it results in an awful stutter and looks/feels worse than a smooth, yet lower framerate.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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12-13-2018, 03:28 PM (This post was last modified: 12-13-2018 03:33 PM by qwer4321.)
Post: #3
RE: Is there a way to play with a frameskipping value between 0 and 1?
(12-09-2018 04:32 AM)LunaMoo Wrote:  No, you either draw a frame or skip number of frames, you can't skip less than a single frame.
At most you could skip a frame only every few frames being drawn, but that's not implemented in PPSSPP and also doesn't really have much sense to implement because while it might show higher fps at counter it looks horrible to human eye in practice, it results in an awful stutter and looks/feels worse than a smooth, yet lower framerate.


It's already where (in stupid way):
FrameSkipping=1
AutoFrameSkip - enable

And why so hard to make an option to draw 10 frames, then skip 1?
Some game's doesn't constantly updating whole screen - so it's more about making game running at full speed without choppy/crackling audio.
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12-13-2018, 04:07 PM
Post: #4
RE: Is there a way to play with a frameskipping value between 0 and 1?
Auto frameskip doesn't do the same thing as the OP would like. It still drops full frame when full speed can't be maintained, the counter shows average which might be confusing if it kicks in for just a short time, but it's still full frames being skipped.

You don't understand, it's not hard to make option, as explained drawing more then skipping less is NOT smooth even if it shows higher fps at the fps counter. Considering people want more fps to smooth things out, this is counter productive and useless, more ui clutter for no benefit.

Also don't quote full post when replying right under it, that's dumb and annoying, makes the forums harder to read, in fact I'm tired to see your posts and going to hide them.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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12-13-2018, 07:49 PM
Post: #5
RE: Is there a way to play with a frameskipping value between 0 and 1?
"Full frames" did OP asked skipping half frames?

Pal, read about PAL or NTSC. How 24fps morphed to 50-60 fps. In NTSC about 3-4 frames are skipped per second. And people are zombied by TV for decades now.


(12-13-2018 04:07 PM)LunaMoo Wrote:  Also don't quote full post when replying right under it, that's dumb
It's not me - it's forum engine.

> in fact I'm tired to see your posts and going to hide them.
I don't wright that much.
BTW can we hide posts with zero answers?
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