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Legend of heroes prophecy of moonlight witch problem
11-29-2021, 12:48 AM
Post: #13
RE: Legend of heroes prophecy of moonlight witch problem
Bug turns out to not be fixed yet. Other priorities have intervened.
https://gitlab.freedesktop.org/mesa/mesa...ests/13714

The shader compiler error:
07:44:894 thread 1 E[SCEDISP]: HLE/sceDisplay.cpp:1000 80000104=sceDisplaySetFrameBuf(04000000, 480, 1, 1): invalid
stride
07:44:933 thread 1 E[SCEDISP]: HLE/sceDisplay.cpp:1000 80000104=sceDisplaySetFrameBuf(04000000, 480, 1, 1): invalid
stride
12
Uninitialized data read after NIR -> BIR
block0 {
2 = MOV.i32 #0x0
4 = LD_VAR_IMM.v4.store.f32.center fau.y, index:0
17 = V2F32_TO_V2F16 4, 4[1]
20 = V2F32_TO_V2F16 4[2], 4[3]
0 = MOV.i32 #0x1819
9.h00 = FCMP.v2f16.lt.m1 20.h11, #0x1819.h00
= DISCARD.b32 9.h00
10 = LOAD.i16.ubo.zext #0x0, #0x0
11 = MOV.i32 17
11[1] = MKVEC.v2i16 20.h00, 10.h00
1 = MOV.i32 #0x0
12 = SWZ.v2i16 #0x0.h00
12[1] = MKVEC.v2i16 #0x0.h00, 20.h11
br4 = MOV.i32 12
br5 = MOV.i32 12[1]
br6 = MOV.i32 12[2]
br7 = MOV.i32 12[3]
br60 = ATEST br60, 11[1].h11
br48 = BLEND 11, br60, blend_descriptor_0, blend_descriptor_0[1], sr_count:2
}

This bug affects all MESA on mali chipsets. If it cannot be worked around perhaps PPSSPP could be tweaked to ask for low or high precision blend?
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RE: Legend of heroes prophecy of moonlight witch problem - clort78 - 11-29-2021 12:48 AM

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