Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shadow of Destiny
03-10-2013, 08:17 PM (This post was last modified: 04-17-2013 11:49 AM by sfageas.)
Post: #1
Shadow of Destiny
Genre : Adventure
Region : US
Format : ISO
Version : v0.6-1117-gf5bb835
Game ID : ULUS10459
OS : Win
Compatability : Menus
Notes : After new game the prologue screen appears but black screen after

Code:
03:29:648 EmuThread.cpp:65 I[BOOT]: Starting up hardware.
03:29:649 System.cpp:51 I[HLE]: PPSSPP v0.6-1117-gf5bb835
03:29:649 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
03:29:649 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A310000 (mirror at 0 @ 11400000, uncached @ 11400000)
03:29:707 Loaders.cpp:89 I[LOAD]: Identifying file...
03:29:708 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
03:29:708 PSPLoaders.cpp:80 I[LOAD]: ULUS10459 : Shadow of Destiny
03:29:708 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
03:29:708 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
03:29:708 HLE\sceIo.cpp:195 I[HLE]: Starting up I/O...
03:29:709 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
03:29:709 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
03:29:709 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
03:29:709 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
03:29:710 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
03:29:710 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
03:29:711 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
03:29:715 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
03:29:746 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F400020
03:29:748 Util\BlockAllocator.cpp:310 I[HLE]: -----------
03:29:748 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
03:29:748 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08900000 - 08bc4b00 size 002c4b00 taken=1 tag=ELF
03:29:748 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08bc4b00 - 0a000000 size 0143b500 taken=0 tag=(untitled)
03:29:748 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
03:29:782 HLE\sceKernelModule.cpp:393 I[LOAD]: Module som: 08a89df0 08a15750 08a15768
03:29:782 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named som, 2 funcs, 4 vars, resident 08a15958
03:29:782 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08900000
03:29:783 EmuThread.cpp:91 I[BOOT]: Done.
03:30:174 HLE\sceKernelThread.cpp:1467 I[HLE]: 276 = sceKernelCreateThread(name="m", entry=08900114, prio=20, stacksize=131072)
03:30:174 HLE\sceKernelThread.cpp:1503 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
03:30:174 HLE\sceKernelThread.cpp:1584 I[HLE]: __KernelReturnFromThread : root
03:30:174 Util\BlockAllocator.cpp:310 I[HLE]: -----------
03:30:174 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
03:30:174 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08900000 - 08bc4b00 size 002c4b00 taken=1 tag=ELF
03:30:174 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08bc4b00 - 09fd4c00 size 01410100 taken=1 tag=UserSbrk
03:30:174 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09fd4c00 - 09fdfc00 size 0000b000 taken=0 tag=(untitled)
03:30:174 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/m
03:30:174 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
03:30:175 HLE\sceKernelModule.cpp:900 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08900000)
03:30:175 HLE\scePower.cpp:224 I[HLE]: scePowerSetClockFrequency(333,333,166)
03:30:196 HLE\sceGe.cpp:388 I[HLE]: sceGeEdramSetAddrTranslation(2048)
03:30:246 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00000000 : 480 x 272 x 3
03:30:248 HLE\sceKernelThread.cpp:1467 I[HLE]: 289 = sceKernelCreateThread(name="thread-000", entry=089b9c50, prio=22, stacksize=16384)
03:30:248 HLE\sceKernelThread.cpp:1503 I[HLE]: sceKernelStartThread(thread=289, argSize=1024, argPtr= 00000000 )
03:30:248 HLE\sceKernelThread.cpp:1525 W[HLE]: sceKernelStartThread : had NULL arg
03:30:258 HLE\scePower.cpp:189 I[HLE]: sceKernelVolatileMemTryLock(0, 08b8094c, 146278736) - success
03:30:297 HLE\sceSas.cpp:66 I[HLE]: sceSasInit(08ac8580, 1024, 32, 0, 44100)
03:30:298 HLE\sceKernelThread.cpp:1467 I[HLE]: 294 = sceKernelCreateThread(name="SS", entry=0890c47c, prio=12, stacksize=32768)
03:30:298 HLE\sceKernelThread.cpp:1503 I[HLE]: sceKernelStartThread(thread=294, argSize=4, argPtr= 09fff5cc )
03:30:330 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00158000 : 480 x 272 x 3
03:30:362 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00088000 : 480 x 272 x 3
03:30:560 HLE\sceKernelThread.cpp:1606 E[HLE]: sceKernelExitThread FAKED
03:30:584 HLE\scePower.cpp:207 I[HLE]: sceKernelVolatileMemUnlock(0)
03:34:945 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\psp\ppsspp\memstick\PSP\SAVEDATA\ULUS104590000\ICON0.PNG (/PSP/SAVEDATA/ULUS104590000/ICON0.PNG)
03:34:946 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\psp\ppsspp\memstick\PSP\SAVEDATA\ULUS104590000\PARAM.SFO (/PSP/SAVEDATA/ULUS104590000/PARAM.SFO)
03:34:946 Dialog\PSPSaveDialog.cpp:53 I[HLE]: sceUtilitySavedataInitStart(08bcca78)
03:34:946 Dialog\PSPSaveDialog.cpp:54 I[HLE]: Mode: 0
03:34:994 Dialog\SavedataParam.cpp:467 I[HLE]: Loading file with size 180 in ms0:/PSP/SAVEDATA/ULUS104590000/SYSTEM.DAT
03:34:994 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\psp\ppsspp\memstick\PSP\SAVEDATA\ULUS104590000\SYSTEM.DAT (/PSP/SAVEDATA/ULUS104590000/SYSTEM.DAT)
03:34:994 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\psp\ppsspp\memstick\PSP\SAVEDATA\ULUS104590000\PARAM.SFO (/PSP/SAVEDATA/ULUS104590000/PARAM.SFO)
03:34:995 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\psp\ppsspp\memstick\PSP\SAVEDATA\ULUS104590000\PARAM.SFO (/PSP/SAVEDATA/ULUS104590000/PARAM.SFO)
03:35:029 GLES\Framebuffer.cpp:538 I[HLE]: Destroying FBO for 00000000 (480 x 272 x 3)
03:35:029 GLES\Framebuffer.cpp:538 I[HLE]: Destroying FBO for 00158000 (480 x 272 x 3)
03:35:113 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00158000 : 480 x 272 x 3
03:35:114 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\psp\ppsspp\memstick\PSP\SAVEDATA\ULUS104590000\ICON0.PNG (/PSP/SAVEDATA/ULUS104590000/ICON0.PNG)
03:35:114 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\psp\ppsspp\memstick\PSP\SAVEDATA\ULUS104590000\PARAM.SFO (/PSP/SAVEDATA/ULUS104590000/PARAM.SFO)
03:35:115 Dialog\PSPSaveDialog.cpp:53 I[HLE]: sceUtilitySavedataInitStart(08bcca78)
03:35:115 Dialog\PSPSaveDialog.cpp:54 I[HLE]: Mode: 11
03:35:211 GLES\Framebuffer.cpp:538 I[HLE]: Destroying FBO for 00158000 (480 x 272 x 3)
03:35:262 HLE\scePower.cpp:189 I[HLE]: sceKernelVolatileMemTryLock(0, 08b8094c, 146278736) - success
03:35:285 HLE\sceAudio.cpp:183 E[HLE]: sceAudioChRelease(0) - channel not reserved
03:35:328 HLE\sceSas.cpp:66 I[HLE]: sceSasInit(08ac8580, 1024, 32, 0, 44100)
03:35:328 HLE\sceKernelThread.cpp:1467 I[HLE]: 294 = sceKernelCreateThread(name="SS", entry=0890c47c, prio=12, stacksize=32768)
03:35:328 HLE\sceKernelThread.cpp:1503 I[HLE]: sceKernelStartThread(thread=294, argSize=4, argPtr= 09fff4cc )
03:35:347 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00000000 : 480 x 272 x 3
03:35:348 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00158000 : 480 x 272 x 3
03:37:910 GLES\Framebuffer.cpp:538 I[HLE]: Destroying FBO for 00000000 (480 x 272 x 3)
03:37:910 GLES\Framebuffer.cpp:538 I[HLE]: Destroying FBO for 00158000 (480 x 272 x 3)
03:37:927 HLE\sceKernelThread.cpp:1606 E[HLE]: sceKernelExitThread FAKED
03:37:949 HLE\scePower.cpp:207 I[HLE]: sceKernelVolatileMemUnlock(0)
03:37:977 HLE\sceKernelModule.cpp:258 I[HLE]: ~SCE module, skipping header
03:37:977 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
03:37:977 ELF\PrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module
03:37:977 HLE\sceKernelModule.cpp:813 I[HLE]: 292=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,(...))
03:37:977 HLE\sceKernelModule.cpp:842 I[HLE]: sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=09fff51c,00000000):​ faked (undecryptable module)
03:37:977 HLE\sceKernelModule.cpp:258 I[HLE]: ~SCE module, skipping header
03:37:977 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
03:37:977 ELF\PrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module
03:37:977 HLE\sceKernelModule.cpp:813 I[HLE]: 293=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/LIBPSMFPLAYER.PRX,flag=00000000,(...))
03:37:977 HLE\sceKernelModule.cpp:842 I[HLE]: sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=09fff51c,00000000):​ faked (undecryptable module)
03:37:977 HLE\sceMpeg.cpp:402 W[HLE]: sceMpegInit()
03:37:977 HLE\scePsmf.cpp:610 E[HLE]: UNIMPL scePsmfPlayerCreate(08a82818, 08a8281c)
03:37:978 HLE\scePsmf.cpp:667 E[HLE]: UNIMPL scePsmfPlayerGetAudioOutSize(08a82818)
03:37:978 HLE\sceKernelThread.cpp:1467 I[HLE]: 294 = sceKernelCreateThread(name="psmf audio thread", entry=0890c47c, prio=12, stacksize=32768)
03:37:978 HLE\sceKernelThread.cpp:1503 I[HLE]: sceKernelStartThread(thread=294, argSize=4, argPtr= 09fff51c )
03:37:978 HLE\sceKernelThread.cpp:1467 I[HLE]: 299 = sceKernelCreateThread(name="psmf video thread", entry=0890c47c, prio=13, stacksize=4096)
03:37:978 HLE\sceKernelThread.cpp:1503 I[HLE]: sceKernelStartThread(thread=299, argSize=4, argPtr= 09fff51c )
03:37:978 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:978 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:978 HLE\scePsmf.cpp:649 E[HLE]: UNIMPL scePsmfPlayerSetPsmf(08a82818, disc0:/PSP_GAME/USRDIR/DEMO01.PMF)
03:37:978 HLE\scePsmf.cpp:673 E[HLE]: UNIMPL scePsmfPlayerStart(08a82818, 08a82828, 00000000)
03:37:978 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:978 HLE\scePsmf.cpp:711 E[HLE]: scePsmfPlayerUpdate(08a82818)
03:37:978 HLE\HLE.cpp:435 E[HLE]: Unimplemented HLE function scePsmfPlayerGetVideoData
03:37:978 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:979 HLE\sceAudio.cpp:73 E[HLE]: sceAudioOutputPannedBlocking() - Sample pointer null
03:37:979 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:995 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:997 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00158000 : 480 x 272 x 3
03:37:997 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:997 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:997 HLE\scePsmf.cpp:631 E[HLE]: UNIMPL scePsmfPlayerStop(08a82818)
03:37:997 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:37:997 HLE\scePsmf.cpp:730 E[HLE]: UNIMPL scePsmfPlayerReleasePsmf(08a82818)
03:38:013 GLES\Framebuffer.cpp:378 I[HLE]: Creating FBO for 00000000 : 480 x 272 x 3
03:38:013 HLE\scePsmf.cpp:640 E[HLE]: UNIMPL scePsmfPlayerBreak(08a82818)
03:38:013 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:38:013 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:38:013 HLE\scePsmf.cpp:730 E[HLE]: UNIMPL scePsmfPlayerReleasePsmf(08a82818)
03:38:013 HLE\sceKernelThread.cpp:1606 E[HLE]: sceKernelExitThread FAKED
03:38:013 c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:367 E[HLE]: Kernel: Bad object handle 295 (00000127)
03:38:013 HLE\sceKernelThread.cpp:1606 E[HLE]: sceKernelExitThread FAKED
03:38:013 c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:367 E[HLE]: Kernel: Bad object handle 300 (0000012c)
03:38:014 HLE\scePsmf.cpp:739 E[HLE]: scePsmfPlayerGetCurrentStatus(08a82818)
03:38:014 HLE\scePsmf.cpp:702 E[HLE]: UNIMPL scePsmfPlayerDelete(08a82818)
03:38:014 HLE\sceMpeg.cpp:1128 E[HLE]: sceMpegFinish(...)
03:38:014 HLE\sceKernelModule.cpp:874 E[HLE]: UNIMPL sceKernelStopModule(00000125, 00000000, 00000000, 00000000, 00000000)
03:38:014 HLE\sceKernelModule.cpp:882 I[HLE]: sceKernelUnloadModule(293)
03:38:014 HLE\sceKernelModule.cpp:874 E[HLE]: UNIMPL sceKernelStopModule(00000124, 00000000, 00000000, 00000000, 00000000)
03:38:014 HLE\sceKernelModule.cpp:882 I[HLE]: sceKernelUnloadModule(292)
03:38:014 HLE\scePower.cpp:189 I[HLE]: sceKernelVolatileMemTryLock(0, 08b8094c, 146278736) - success
03:38:036 HLE\sceAudio.cpp:183 E[HLE]: sceAudioChRelease(0) - channel not reserved
03:38:077 HLE\sceSas.cpp:66 I[HLE]: sceSasInit(08ac8580, 1024, 32, 0, 44100)
03:38:077 HLE\sceKernelThread.cpp:1467 I[HLE]: 294 = sceKernelCreateThread(name="SS", entry=0890c47c, prio=12, stacksize=32768)
03:38:077 HLE\sceKernelThread.cpp:1503 I[HLE]: sceKernelStartThread(thread=294, argSize=4, argPtr= 09fff53c )
03:38:682 HLE\sceAtrac.cpp:456 E[HLE]: UNIMPL sceAtracSetDataAndGetID(0870d080, 0003bc24)
03:38:682 HLE\sceAtrac.cpp:283 E[HLE]: UNIMPL sceAtracGetLoopStatus(0, 09fff32c, 09fff328)
03:38:682 HLE\sceAtrac.cpp:486 E[HLE]: UNIMPL sceAtracSetLoopNum(0, -1)
03:38:682 HLE\sceAtrac.cpp:355 E[HLE]: sceAtracGetRemainFrame(0, 08bd47a0)
03:45:860 HLE\sceAtrac.cpp:408 E[HLE]: UNIMPL sceAtracReleaseAtracID(0)
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00 RUN      (wt=0 wid=0 wv= 00000000 )
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 274: Module "som": name=som gp=08a89df0 entry=08900000
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 276: Thread "m": pc= 089b88ac sp= 09fff5e0  READY     (wt=12 wid=0 wv= 00000000 )
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 277: MemoryPart "UserSbrk": MemPart: 08bc5000 - 09fd5100    size: 01410100
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 278: CallBack "cb": thread=276, argument= 00000000
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 279: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 280: CallBack "u": thread=276, argument= 00000000
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 281: Semaphore "sema-000": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 282: Semaphore "sema-001": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 283: Semaphore "sema-002": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 284: Semaphore "sema-003": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 285: Semaphore "sema-004": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 286: Semaphore "sema-005": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 287: Semaphore "sema-006": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 288: Semaphore "sema-007": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 289: Thread "thread-000": pc= 0899d770 sp= 09fdf990   WAIT    (wt=3 wid=287 wv= 00000001 )
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 290: EventFlag "thread-000": init=00000001 cur=00000001 numwait=0
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 291: CallBack "vm": thread=276, argument= 00000000
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 292: LwMutex "SceLibsndpSmfExcl": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 293: LwMutex "SceLibsndpPrevExcl": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 294: Thread "SS": pc= 089aa4f8 sp= 088ffde0   WAIT    (wt=10 wid=0 wv= 00000000 )
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 295: Mutex "SS": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 296: EventFlag "SS": init=00000001 cur=00000001 numwait=0
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 297: Semaphore "sema-008": -
04:05:619 HLE\sceKernel.cpp:415 I[HLE]: KO 298: LwMutex "m": -
04:05:619 HLE\sceKernel.cpp:130 I[HLE]: Shutting down kernel - 27 kernel objects alive
04:05:620 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
04:05:620 Util\BlockAllocator.cpp:310 I[HLE]: -----------
04:05:620 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
04:05:620 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
04:05:620 Util\BlockAllocator.cpp:310 I[HLE]: -----------
04:05:620 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
04:05:623 MemMap.cpp:101 I[MM]: Memory system shut down.


Attached File(s) Thumbnail(s)
       
Find all posts by this user
Quote this message in a reply
04-09-2013, 03:06 PM
Post: #2
Shadow of Destiny
DiscID: ULUS10459
ImageID: 2108.01
Version: v0.7-577-g4e4399f
OS: Windows
Notes: Black screen after starting new game.


Attached File(s) Thumbnail(s)
   

Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
Find all posts by this user
Quote this message in a reply
04-17-2013, 11:49 AM
Post: #3
RE: Shadow of Destiny
Merged
Find all posts by this user
Quote this message in a reply
04-23-2013, 10:45 AM
Post: #4
RE: Shadow of Destiny
DiscID: ULUS10459
ImageID: 2108.01
Version: v0.7.6-5-g0676429
OS: Windows
Notes: Goes further, by enabling/disabling Buffered Rendering you could see some intro/ingame dialogs.


Attached File(s) Thumbnail(s)
           

Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
Find all posts by this user
Quote this message in a reply
04-23-2013, 10:50 AM
Post: #5
RE: Shadow of Destiny
yes and some movement on the upper screen
Find all posts by this user
Quote this message in a reply
07-20-2013, 06:39 PM
Post: #6
RE: Shadow of Destiny
any update on this game ?
it's one of my favorites and pc version does not run on windows 7
still unplayable ?
Find all posts by this user
Quote this message in a reply
07-21-2013, 10:42 AM
Post: #7
RE: Shadow of Destiny
It's more like ingame but you can't see(you can move around)anything,only some kind of fog


Attached File(s) Thumbnail(s)
       
Find all posts by this user
Quote this message in a reply
07-21-2013, 07:20 PM
Post: #8
RE: Shadow of Destiny
kinda of like silent hill shattered memories ?
Find all posts by this user
Quote this message in a reply
07-28-2013, 07:12 PM
Post: #9
RE: Shadow of Destiny
the game is playable on recent build version 0.8.1-g8feeaf2
setting the option to " non-buffered rendering " makes the game playable
there is quiet lot of laqs specially in large areas or when talking to other characters

plus the game gets very dark randomly like in screenshot no.1
but it's great the game is playable now


Attached File(s) Thumbnail(s)
           
Find all posts by this user
Quote this message in a reply
07-28-2013, 11:25 PM
Post: #10
RE: Shadow of Destiny
Moved
Find all posts by this user
Quote this message in a reply
08-23-2013, 01:40 PM
Post: #11
RE: Shadow of Destiny
Tested on Galaxy Note 2, it is playable with ppsspp v0.9.1
Find all posts by this user
Quote this message in a reply
01-15-2014, 03:22 AM
Post: #12
RE: Shadow of Destiny
v0.9.1: Works just fine, just a touch laggy on a high end system
v0.9.6: Playable but major model artifacts make it difficult (attached image)


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
02-16-2016, 06:52 AM
Post: #13
RE: Shadow of Destiny
Got some graphical problems in this game using D3D9 Back End on the latest stable release (1.2) using the windows version, the game cinematic randomly blurs at some points and displays some missing textures, I've included the log file for the D3D9 rendering mode that pertains to this problem. the graphical problems are not present using the OPENGL back end but still want to point this out for the benefit of D3D9 users.


Attached File(s) Thumbnail(s)
           

.zip  Shadow of Destiny - D3D9 Log File - 02 - 15 - 2016.zip (Size: 3.86 KB / Downloads: 851)
Find all posts by this user
Quote this message in a reply
08-08-2016, 05:22 PM (This post was last modified: 08-08-2016 11:06 PM by Kurajmo.)
Post: #14
RE: Shadow of Destiny
Almost full playable on my LG F70 stock Android with root only. I tried default setting. And dont change anything.
I tried newest PPSSPP version from GP Store.
Works on non buffer rendering. But sometimes laggy. Sound slow etc nad fps drop to 22


Attached File(s) Thumbnail(s)
   

I playing PPSSPP on this devices right now:

Samsung Galaxy Ace 2 (AOSP ROM Android 4.4.4,600 RAM, Other speed up mod,Toshiba 16GB Class 10)
PSP E-1004 with 16GB card

Android Modding is my passion.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: