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PPSSPP 1.7
11-06-2018, 04:35 AM (This post was last modified: 11-07-2018 05:46 AM by Rekrul.)
Post: #16
RE: PPSSPP 1.7
Just checked out the 1.7.1 release of PPSSPP for Windows. The following compatibility problems still exist;

Activision Hits Remixed - Doesn't boot.

After Burner: Black Falcon - Constant annoying audio tone during missions makes game unplayable.

Cars: Race-O-Rama - Screen is obscured so you can't see what you're doing.

Crazy Taxi: Fare Wars - Crashes PPSSPP when you start a game.

Fortix - Crashes PPSSPP after the first level.

Juiced 2: Hot Import Nights - Looks like an overlay on the screen.

MotorStorm: Arctic Edge - Graphics are too bright, flickering black patches under cars, no sound in races.

MX vs ATV: Reflex - Crashes PPSSPP during boot.

MX vs ATV: Untamed - Screen is obscured so you can't see what you're doing.

Pangya Fantasy Golf - Doesn't boot.

Qix++ - Crashes PPSSPP when starting a game.

Resistance Retribution - Graphics are messed up after cutscene ends. At least it doesn't seem to crash at the end of the cutscene now.

Shrek: Smash N Crash Racing - Refuses to load at certain points unless you create a save state and then reload it. Sound is buggy.

SOCOM: US Navy SEALs Tactical Strike - Flickering copy of the game's title is in the middle of the screen all the time. Works properly in 1.2.2.

Speedball 2: Evolution - Doesn't boot.

Xyanide Resurrection - Screen freezes when you start a game and it gets to the end of the level start animation. Worked on a previous version.

Also, it's very minor, but the cars in Colin McRae: Dirt 2 all look too bright. Game plays fine though.

Edit: The music in Flatout: Head-On still doesn't work properly. It keeps starting a nw song every few seconds which is kind of annoying as the box for the song name covers up some of the HUD.
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11-12-2018, 10:01 AM
Post: #17
RE: PPSSPP 1.7
In Peace Walker, mecha bosses have a weird behavior where they'll just lift their nose towards the sky. When enemies come out they'll sometimes clip under the ground. Also the pathfinding (for mechas, again) is messed up. However I just upgraded from 1.6.3 to 1.7.1 so I'm not sure when this issue was introduced.
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