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Using a mouse as a controller
07-02-2018, 09:54 PM
Post: #9
RE: Using a mouse as a controller
I totally not going to read a wall of text, but following the edit I left in my post shortly after posting it - see this issue which is currently blocking me from opening a pull request with an option that allows configurable deadzone for axis mapped to button which currently is set to 75%.

Also whole discussion about software for making mouse invisible just because "ppsspp doesn't work as well when mapping axis to button" seems dumb as you can still keep mouse control of PPSSPP without mapping it to keys leaving that to your external software while leaving invisible cursor to the PPSSPP itself. Not only mouse control activated makes the cursor invisible, it also has an option to limit it's movement inside it's window both features work until pausing the game or opening windows drop down menu(left alt or F10), it also disables double click fullscreen switch automatically.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Using a mouse as a controller - Rekrul - 06-25-2018, 05:07 PM
RE: Using a mouse as a controller - Rekrul - 06-26-2018, 03:11 AM
RE: Using a mouse as a controller - Rekrul - 06-30-2018, 06:03 AM
RE: Using a mouse as a controller - ZeroX4 - 07-01-2018, 02:00 PM
RE: Using a mouse as a controller - Rekrul - 07-01-2018, 08:51 PM
RE: Using a mouse as a controller - ZeroX4 - 07-02-2018, 09:12 PM
RE: Using a mouse as a controller - LunaMoo - 07-02-2018 09:54 PM
RE: Using a mouse as a controller - Rekrul - 07-02-2018, 10:53 PM
RE: Using a mouse as a controller - Rekrul - 07-03-2018, 08:41 PM

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