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Disassembler crashes
04-28-2018, 10:41 AM
Post: #1
Disassembler crashes
I'm to trying to make a 60fps code but everytime I do a search after clicking on the address panel after funcs it crashes ppsspp on both x86 and x64 builds, what am I doing wrong Huh

I get the following warning message then it just crashes
GetHalfVectorSize: Bad vector size
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04-28-2018, 11:19 AM
Post: #2
RE: Disassembler crashes
Disassembly certainly has many problems, but what you're describing is not really a crash, it's just a warning which depending on your choice will either continue or stop execution. My custom builds has that warning disabled.

Note that there's not much to find using ppsspp search through. It's very basic search feature that only looks for first next match, you typically would get that warning if no match was found for example ~ which might be your case ~ by looking for a syscall name in memory after syscall stubs which most of the time would not have any calls, unless the game loads modules with executable code later on.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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04-28-2018, 05:41 PM (This post was last modified: 04-28-2018 05:42 PM by ppssp213.)
Post: #3
RE: Disassembler crashes
Ok thanks i'll try your build, if not can I find the same stuff using tempar or cwcheat on a real psp?
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