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New OpenGL threading code - call for testing
02-10-2018, 01:17 PM (This post was last modified: 02-11-2018 09:36 AM by Dukatti.)
Post: #8
RE: New OpenGL threading code - call for testing
P5200, PowerVR, x86, Android 6, OpenGLES, 526 build:
- crash right after any game loading

Win7, Nvidia:
- unable to change shaders
- even after random successful change they can appear in small box in the left upper corner

387 build:
- everything, shaders, win7, P5200 working great.

[Edit:]
- it's an old issue
- on 387 I'm too can't switch shaders in OGL [Win & Android]
- switching shaders working with D11 and VK

- switching shaders in OGL worked in v.1.2.2-786-gfa3f219
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RE: New OpenGL threading code - call for testing - Dukatti - 02-10-2018 01:17 PM

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