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New OpenGL threading code - call for testing
02-15-2018, 07:22 AM
Post: #16
RE: New OpenGL threading code - call for testing
asus zenfone 2 - Android 7.1.2, x86, PowerVR . After adding threaded OpenGL PPSSPP completely not booting. Black screen.
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03-04-2018, 11:54 PM (This post was last modified: 03-05-2018 01:04 AM by LG Fanatic.)
Post: #17
RE: New OpenGL threading code - call for testing
Outstanding work Henrik! The latest developer build(v1.5.4-631-g38bf10baa) fixed the ppsspp black screen/crash issue I was having with my device(Moto E4). The new Threading code is just awesome. All of my light to medium games play smoothly with frameskip off. Even Tekken 6 plays smoothly with minimal frameskip.
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03-05-2018, 05:24 PM
Post: #18
RE: New OpenGL threading code - call for testing
All is good! Its worked
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03-06-2018, 09:17 AM (This post was last modified: 03-07-2018 01:42 AM by opera2235.)
Post: #19
RE: New OpenGL threading code - call for testing
tried using the latest build v1.5.4-652-g90dbd9a72 WOW just wow huge improvements on emu speed like corpse party (old build 20 - 25 fps and music becomes choppy full lagy) but now stays on 30 fps gameplay buffered rendering astro 2 quadcore spreadtrum sc7731c marshmallow tnx dev Smile
edit : on corpse party if if is in non buffered the music becomes chppy on old build(1.5.4 currrent official build) but in this new build even on non buffered or buffered it stays on 30 fps tnx dev
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03-06-2018, 01:15 PM
Post: #20
RE: New OpenGL threading code - call for testing
Good to hear! Thanks for your reports Smile
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03-06-2018, 04:05 PM
Post: #21
RE: New OpenGL threading code - call for testing
Fantastic work, an awful 32 bit netbook, which couldn't run Peacewalker at 15 fps at 1x resolution is now running it at stable 20 fps on 3x resolution.
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