compiling direct x version
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09-08-2014, 12:01 AM
Post: #210
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RE: compiling direct x version
So just by editing the ppsspp.ini file you can make the emu use d3d instead of opengl? If this is the case, after making the proper changes, could I use something like Texmod to edit game textures as it only works with Directx applications?
Can someone break this down for me please? I would really appreciate it. |
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