compiling direct x version
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09-05-2014, 11:04 AM
Post: #205
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RE: compiling direct x version
@thedax,haha it's okay though,somehow I don't really log in or post something for a long time in ppsspp forum,anyway nice job in DX9 thing,@vitality,hmm as far as I test the game show 2dgraphic(like angle port) only on my LAPTOP,for my NETBOOK,crash with default setting(same setting as my laptop),but work using rendering 1(only sound,black screen without graphic,it does running normal though only nothing visible),the cause is unknown,probably hardware or dx9 code not support correctly.if i'm not wrong there are error in log console stating something like .......d3d function not support...alright my netbook spec:1.67ghz,1gb ram,g.driver-sheery 1.3,intel atom cpu455,directx june 2010,window7 pro,laptop spec:2.2ghz 2gb ram,g.driver:intel media accelarator 3000,cpu forget,direct june2010,window 7 basic.that all I report.well you can't play monstee hunter with this since ALL 3d broken.
my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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