compiling direct x version
|
06-09-2014, 12:01 AM
(This post was last modified: 06-09-2014 12:01 AM by Bigpet.)
Post: #159
|
|||
|
|||
RE: compiling direct x version
I think you misunderstood. Ced wrote an actual directx backend (that was never completely integrated back into ppsspp)
I just changed the wgl initialization function calls to egl and that automatically made the ANGLE library work (which translates opengl calls to DirectX calls, think of WINE but in the other direction). What ced did and what I did are completely different things. What he did takes a lot of time and knowledge of DirectX, what I did was just change a few function calls. |
|||
« Next Oldest | Next Newest »
|