compiling direct x version
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01-13-2014, 07:45 AM
Post: #120
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RE: compiling direct x version
(01-12-2014 08:08 PM)aki21 Wrote: isn't the angle port is hacky,even if we compile to the latest build the result would be obvious(full of missing 3d),unless the Angle code been improve,it quite useless to compile new build.but you can always make it,no one mad though.well frankly said we need work on Direct x9 code instead(sounded like eta but no indeed). Yes, this is the reason why it's not in the main branch and it's the reason why I won't bother compiling a new version. This is all just a temporary stopgap and there's no need to maintain a hacky experiment. I tested it to see how the performance would shake out. It's slower by 2x and more in some situations, seeing as how people who need the DX port usually have weak systems this really isn't viable in the long run. Which is why I would advise people to just wait for an actual DX renderer. |
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