compiling direct x version
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07-10-2013, 07:07 AM
(This post was last modified: 07-10-2013 07:08 AM by grumpy_coder.)
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RE: compiling direcx x version
(07-09-2013 10:50 PM)slamandar Wrote:(07-01-2013 07:26 PM)GuilhermeGS2 Wrote: Someone could take a look in PCSX2 codes, that have support to DX9 emulation, and write an code for PPSSPP. But need of someone that understand much about DX9. No, that doesn't help at all, it's like comparing apples and oranges. But, as the emulator only uses OpenGL 2 ES available features (no immediate mode functionality), it should be pretty straightforward to create an abstraction to switch API. Not that I'm willing to do it. |
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