Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Forced 60Hz sync and bilinear build
02-10-2018, 05:26 PM
Post: #2
RE: Forced 60Hz sync and bilinear build
Thanks! (:
It's amazing and solving for me smoothness of Vulkan rendering on Win7
[And probably DX, OGL rendering on Win10]

There was always another hard and annoying way from a user - to use a framelimiter and "~" key in emulator or unlimited alternative speed, so that not emulator but driver controlled fps.

Also, different monitors with different refresh rate will require different settings
And different hardware, different drivers, different driver settings, OS, OGL\DX\Vulkan rendering will affect with their way.

But what is keeping for me strange is that how even with old 59.94, without framerate limiter,
Vulkan rendering on Windows 10 was smooth?
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Forced 60Hz sync and bilinear build - Dukatti - 02-10-2018 05:26 PM

Forum Jump: