Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
using Frameskip in last build (bug?) D:
04-03-2013, 09:00 PM (This post was last modified: 04-03-2013 09:00 PM by Mugetzu.)
Post: #1
using Frameskip in last build (bug?) D:
apparently the screen flashes a black screen when framskip hardly used, I've noticed that when using a lot does not happen

and tried in FF Crisis Core, Type-0, Dissidia and others and is the same case



-Thanks
Find all posts by this user
Quote this message in a reply
04-03-2013, 11:38 PM
Post: #2
RE: using Frameskip in last build (bug?) D:
Frameskip works for me on .06-443 on Ridge Racer 2

Xperia Play 2.3.3
Find all posts by this user
Quote this message in a reply
04-11-2013, 11:05 PM
Post: #3
RE: using Frameskip in last build (bug?) D:
(04-03-2013 11:38 PM)xperiaplay2someday Wrote:  Frameskip works for me on .06-443 on Ridge Racer 2

So I was playing with some games and I just realize that the frameskip is working great if it doesn't reach - 60fps, if it does reach it, the game will start to flicker Wink

The only game that has no problems, is the dragon ball shin budokai (for me)

Ridge Racer can be the kind that does not have this problem
also because you have not received 60fps with frameskip enabled and no need to use
Find all posts by this user
Quote this message in a reply
04-12-2013, 11:58 AM
Post: #4
RE: using Frameskip in last build (bug?) D:
(04-11-2013 11:05 PM)Mugetzu Wrote:  
(04-03-2013 11:38 PM)xperiaplay2someday Wrote:  Frameskip works for me on .06-443 on Ridge Racer 2

So I was playing with some games and I just realize that the frameskip is working great if it doesn't reach - 60fps, if it does reach it, the game will start to flicker Wink

The only game that has no problems, is the dragon ball shin budokai (for me)

Ridge Racer can be the kind that does not have this problem
also because you have not received 60fps with frameskip enabled and no need to use
I too have that issue in naruto ultimate impact: when I turn on frameskip creen start blink but when there are many enemies and game work at 40-50fps screen stop blinking and when game start to work at 60fps or more then screen immediately start to blink
Find all posts by this user
Quote this message in a reply
04-23-2013, 05:40 PM
Post: #5
RE: using Frameskip in last build (bug?) D:
check this may be the solution maybe Tongue


https://github.com/hrydgard/ppsspp/pull/1482
Find all posts by this user
Quote this message in a reply
04-23-2013, 05:55 PM
Post: #6
RE: using Frameskip in last build (bug?) D:
Its a bug thats been around for a while. Whenever PPSSPP reaches 60vps with frame skip enabled the screen flickers black very quickly. Im sure the devs are aware of it.
Find all posts by this user
Quote this message in a reply
04-23-2013, 06:21 PM
Post: #7
RE: using Frameskip in last build (bug?) D:
(04-23-2013 05:55 PM)BubblegumBalloon Wrote:  Its a bug thats been around for a while. Whenever PPSSPP reaches 60vps with frame skip enabled the screen flickers black very quickly. Im sure the devs are aware of it.

exactlyCool
Find all posts by this user
Quote this message in a reply
04-24-2013, 04:55 PM
Post: #8
RE: using Frameskip in last build (bug?) D:
Can any one tel me y the screen turns black in most games when the buffered render is on with the frame skip?
Find all posts by this user
Quote this message in a reply
04-24-2013, 11:59 PM
Post: #9
RE: using Frameskip in last build (bug?) D:
Still not fixed on the latest builds.....hope it will be fixed soon
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: