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Monster Hunter Portable 3rd HD
07-18-2014, 03:05 AM
Post: #171
RE: Monster Hunter Portable 3rd HD
Well I always throught it's while creating game in fact until I ported the initial cheat for someone it never bothered me to even look at charms, so that's news to me. I probably repeat myself, but I'm not playing the game nowadays other than porting or making cheats for it, so yeah I'm not really able to test stuff that's not easily visible in game. Those extra skills I listed are also untested because of that, they might be overpowered, leftovers in the code or something else, might even not work at all, the reason I listed 101- No Skill, is because it shows in game name as "No Skill" instead of just being empty like ID - 0.

I'm not sure if I understand what you're asking here "And going on it does like Poison +10 amd poison +15 or expert+10 if you Add that Number so its like 102+30 Poison +10 (Plus what you add to it) ".
Was 102 a typo(you make alot of them^^)?
If you ask what the constant numbers in equation are then well 30 is added to both skills because game starts counting from 0, but it also includes negative values so value required for the game is higher by 30 to what you can see in-game. First skill value is then multiplied by 16 because there are so many different talismans combinations(althrough some of weird ones have glitched/misalligned description with english patch:]), and second skill value is multiplied by 1024 because 16(again a number of different talismans) multiplied by 64(number of combinations for skill 1 different skill levels) = 1024. Last (-1) is also there because the game counts from 0, but actually lowest talisman rarity visible in game is 1.

It might be a bit weird to understand, but basically 3 different things are stored as one value and all combinations must give different number to result in unique item, it was probably made that way because it uses exactly same system as other equipment.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Monster Hunter Portable 3rd HD - maiweijie - 06-08-2013, 11:26 PM
RE: Monster Hunter Portable 3rd HD - BOIII - 05-18-2018, 02:15 AM
RE: Monster Hunter Portable 3rd HD - poise - 02-10-2019, 08:12 PM
RE: Monster Hunter Portable 3rd HD - fmnfb - 10-13-2019, 12:02 AM
RE: Monster Hunter Portable 3rd HD - beika - 08-05-2020, 02:04 AM
RE: Monster Hunter Portable 3rd HD - faris - 08-22-2013, 09:48 AM
RE: Monster Hunter Portable 3rd HD - seint - 11-10-2013, 12:04 PM
RE: Monster Hunter Portable 3rd HD - Aikal - 01-17-2014, 12:24 AM
RE: Monster Hunter Portable 3rd HD - xStXx - 02-04-2014, 09:59 PM
RE: Monster Hunter Portable 3rd HD - gorkn - 06-14-2014, 11:56 PM
RE: Monster Hunter Portable 3rd HD - LunaMoo - 07-18-2014 03:05 AM
RE: Monster Hunter Portable 3rd HD - frost - 09-19-2014, 12:03 AM
RE: Monster Hunter Portable 3rd HD - frost - 09-19-2014, 12:18 AM
RE: Monster Hunter Portable 3rd HD - Table - 02-04-2015, 02:43 AM
RE: Monster Hunter Portable 3rd HD - frost - 02-19-2015, 01:27 AM
RE: Monster Hunter Portable 3rd HD - frost - 03-02-2015, 10:34 AM
RE: Monster Hunter Portable 3rd HD - redal - 03-05-2015, 12:23 PM
Monster Hunter Portable 3rd HD - Tkersh - 06-06-2015, 11:23 PM
RE: Monster Hunter Portable 3rd HD - Nepho - 09-03-2015, 12:04 PM
RE: Monster Hunter Portable 3rd HD - laius - 06-29-2017, 01:34 AM

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