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Tactics ogre : Let us cling together
10-08-2014, 08:16 PM (This post was last modified: 10-11-2014 03:16 PM by Korashia.)
Post: #290
RE: Tactics ogre : Let us cling together
Hello everyone a quick status of the playablity of game:

Playable as of GIT (it has been playable for a while)

With openGL mode I experienced lag during turn selection ~(-20%) highlighting a character and most menus.

I have also noted that using the setting: rendering backend to direct3d has eliminated the crash in the intro caused from minimapping issue. Using direct x lets the game play with minimapping option enabled. massive speedup
I see this mode may still be experimental and may break(fix some possibly?

For fps improvement disable simulate block transfer great improvements for this game with no known effects

Not extensively tested with direct x mode yet (first three battles were smooth 100% speed.

I have lower end laptop and these are the special settings i prefer.
windows 7 64 bit
Dual CPU T3400 @ 2.16GHz
Memory: 4096MB RAM
Card name: Mobile Intel® 4 Series Express Chipset Family
Rendering mode 1x
window size 2x
I am able to play with 2x in game rendering but the start movie is a bit laggy
but 2x rendering causes jaggies while 1x causes mild stretch(blurs looks better)

Using hyperthreading option causes crash so avoid use of that.
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Messages In This Thread
Taticsc ogre letter problem - NowakSotto - 07-09-2013, 02:46 PM
RE: Taticsc ogre letter problem - vnctdj - 07-10-2013, 02:48 PM
Black Screen Issues - harcield - 12-01-2013, 01:35 AM
Infinite Loops Issue - game_boy - 12-25-2013, 11:53 PM
save/load issue - karotsu - 02-21-2014, 09:55 PM
RE: Tactics ogre : Let us cling together - Korashia - 10-08-2014 08:16 PM
Stopped working(detail) - k4k4shi - 11-02-2014, 12:40 AM
Texture scaling on Tactics Ogre - Ledic - 02-06-2015, 11:36 PM

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