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Tactics ogre : Let us cling together
07-18-2013, 05:17 AM (This post was last modified: 07-18-2013 05:17 AM by TheDax.)
Post: #136
RE: Tactics ogre : Let us cling together
Going which direction? PSP to PPSSPP? Or PPSSPP to PSP?

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-18-2013, 07:04 AM
Post: #137
RE: Tactics ogre : Let us cling together
(07-18-2013 05:17 AM)daxtsu Wrote:  Going which direction? PSP to PPSSPP? Or PPSSPP to PSP?


(07-18-2013 05:15 AM)Rhymes Wrote:  Another problem is game save cannot be transferred back and forth from PSP and PPSSPP.
It refuse to load. They are not compatible.


From what I can see both ways. I experienced the same thing with different games too. I suspect that the PSP firmare (CFW most probably) and ppsspp internal "firmware" save format collides since save encryption changed between different firmware versions, I could be wrong though.

Since English is not my first language sorry for some misspelling on my posts
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07-20-2013, 12:48 AM
Post: #138
RE: Tactics ogre : Let us cling together
Current newest Revision 0.8.1-655-ga372e0b, they fixed black world map screen again and seem faster on android.
Just some motion blurs and spell effects not render correctly. Maybe from blend function. Many effects have square box with them. But I am totally noob.

It almost has 100% playability as PSP for this game.

Good work developers! Cool
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07-20-2013, 06:05 AM
Post: #139
RE: Tactics ogre : Let us cling together
(07-20-2013 12:48 AM)Rhymes Wrote:  Current newest Revision 0.8.1-655-ga372e0b, they fixed black world map screen again and seem faster on android.
Just some motion blurs and spell effects not render correctly. Maybe from blend function. Many effects have square box with them. But I am totally noob.

It almost has 100% playability as PSP for this game.

Good work developers! Cool

They fixed it? I made some test with this build on windows 7 64 bit and the black screen on map is still present, at least until I uncheck buffered rending.

Since English is not my first language sorry for some misspelling on my posts
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07-20-2013, 06:07 AM (This post was last modified: 07-20-2013 06:11 AM by TheDax.)
Post: #140
RE: Tactics ogre : Let us cling together
Gurlok: Do you have Framebuffers to Memory on? Try unchecking it. That seems to cause a black screen with this game.

[Image: iSQ824XapcTmM.png]

Buffered rendering on + neither framebuffer option, at least with NVidia.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-20-2013, 06:15 AM
Post: #141
RE: Tactics ogre : Let us cling together
(07-20-2013 06:07 AM)daxtsu Wrote:  Gurlok: Do you have Framebuffers to Memory on? Try unchecking it. That seems to cause a black screen with this game.

Buffered rendering on + neither framebuffer option, at least with NVidia.

Ugh, you are right, that was my issue, that's odd though, the framebuffer option is causing quite a problem with different games lately.

Since English is not my first language sorry for some misspelling on my posts
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07-20-2013, 06:16 AM
Post: #142
RE: Tactics ogre : Let us cling together
Yeah, it'd be nice if they could be removed or always enabled without glitches, so the user doesn't have to worry about them...

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-20-2013, 06:19 AM
Post: #143
RE: Tactics ogre : Let us cling together
(07-20-2013 06:16 AM)daxtsu Wrote:  Yeah, it'd be nice if they could be removed or always enabled without glitches, so the user doesn't have to worry about them...

Maybe they will fix it from 0.9 and up who knows, but I have not high hopes for now Tongue

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07-22-2013, 11:18 AM
Post: #144
RE: Tactics ogre : Let us cling together
Is it normal that enabling hardware transform doesn't impact performance in any way? In other games I tried, it gave a massive boost to speed. Is it just that it works in some games and in others it doesn't? Tried it on 0.8.1-409-g66891dc and v0.8.1-734-g9c73528 for xp.
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07-22-2013, 11:36 AM (This post was last modified: 07-22-2013 11:37 AM by solarmystic.)
Post: #145
RE: Tactics ogre : Let us cling together
(07-22-2013 11:18 AM)Dust_ Wrote:  Is it normal that enabling hardware transform doesn't impact performance in any way? In other games I tried, it gave a massive boost to speed. Is it just that it works in some games and in others it doesn't? Tried it on 0.8.1-409-g66891dc and v0.8.1-734-g9c73528 for xp.

Yep.

The effect varies from game to game. Also dependant on your GPU and OS. That's right.

A lot get a massive boost. Some don't. Some even perform worse when it's on.

Experiment and you'll find out.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-22-2013, 12:05 PM
Post: #146
RE: Tactics ogre : Let us cling together
For most 2D games, hardware transform doesn't do anything. It applies when rendering triangle meshes so heavy 3D games benefit the most.
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07-22-2013, 12:16 PM
Post: #147
RE: Tactics ogre : Let us cling together
Thanks for the reply. Still fishing for that one magic trick that will make the game run at 60 speed, the stuttering with frame skipping can be really annoying >.<.
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07-22-2013, 02:16 PM
Post: #148
RE: Tactics ogre : Let us cling together
(07-16-2013 12:30 PM)zwadek Wrote:  My only problem is with magic - with certain spells eg. tornado my screen goes black. Any ideas how to fix this?

I have this problem with spells as well. I can get the remainder of the game to run well without problems but certain actions cause the screen to go black and I haven't seen a fix for this as of yet. Even on older builds previously recommended for this game I encounter the same issue.
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07-23-2013, 01:02 AM
Post: #149
RE: Tactics ogre : Let us cling together
(07-22-2013 02:16 PM)theonyxphoenix Wrote:  
(07-16-2013 12:30 PM)zwadek Wrote:  My only problem is with magic - with certain spells eg. tornado my screen goes black. Any ideas how to fix this?

I have this problem with spells as well. I can get the remainder of the game to run well without problems but certain actions cause the screen to go black and I haven't seen a fix for this as of yet. Even on older builds previously recommended for this game I encounter the same issue.

Which graphic card do you use? I used to have this problem only from very few old revisions.
With the right revisions, I don't have this problem. I've played this game from beginning to coda chapter without any major issues.
This can help developers narrow down the problem.

I test with
Adreno 320 from Nexus 4 android device.
Nvidia GTX670m (Optimus)
Intel HD Graphic 4000
ULUS-10565 ISO from PSN converted to CSO

VPS is around 40-60 on android and 60 on laptop.
Another way to get 60 VPS without frameskip on android is limit FPS to 45. Game will be slow down a bit and sound will shuttering (quality still better than FPS 60 + VPS 50), but no graphic shuttering.
And with buffered rendering off, frameskip doesn't make graphic shuttering. Unfortunately, battle screen and some effects required it on.
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07-23-2013, 03:41 AM
Post: #150
RE: Tactics ogre : Let us cling together
(07-23-2013 01:02 AM)Rhymes Wrote:  
(07-22-2013 02:16 PM)theonyxphoenix Wrote:  
(07-16-2013 12:30 PM)zwadek Wrote:  My only problem is with magic - with certain spells eg. tornado my screen goes black. Any ideas how to fix this?

I have this problem with spells as well. I can get the remainder of the game to run well without problems but certain actions cause the screen to go black and I haven't seen a fix for this as of yet. Even on older builds previously recommended for this game I encounter the same issue.

Which graphic card do you use? I used to have this problem only from very few old revisions.
With the right revisions, I don't have this problem. I've played this game from beginning to coda chapter without any major issues.
This can help developers narrow down the problem.

I test with
Adreno 320 from Nexus 4 android device.
Nvidia GTX670m (Optimus)
Intel HD Graphic 4000
ULUS-10565 ISO from PSN converted to CSO

VPS is around 40-60 on android and 60 on laptop.
Another way to get 60 VPS without frameskip on android is limit FPS to 45. Game will be slow down a bit and sound will shuttering (quality still better than FPS 60 + VPS 50), but no graphic shuttering.
And with buffered rendering off, frameskip doesn't make graphic shuttering. Unfortunately, battle screen and some effects required it on.

It is a Tegra 3 device. With the latest builds I find that the screen returns to normal if I enter the ppsspp menu and then back to the game after the damage numbers have disappeared.
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