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Tactics ogre : Let us cling together
06-28-2013, 03:44 AM
Post: #112
RE: Tactics ogre : Let us cling together
(06-28-2013 03:06 AM)Rhymes Wrote:  I tried to modify the source code and found that if I add fbo_unbind(); after fbo_bind_as_render_target(vfb->fbo); in the FramebufferManager::SetRenderFrameBuffer() method, then I don't need to toggle Buffered Rendering, just keep it on. World map shown correctly with another rectangle buffer in the lower left of the screen.

I am not sure if this affect other parts of the game but at least it work for me. (I am a intermediate C++ but just a beginner OpenGL)

For sound crackling. You need to maintain VPS to 60 constantly. That why while you are doing another things those use some CPU times, you get sound shuttering. This also common in weak devices such as mobile phone without frameskip.

I prefer turning Buffered Rendering off. Buffered Rendering with frameskip don't work together very well in my android device. Frameskip set to 2 but in my feeling I see that it skip 5 or more.

Does that fix the issues in battle as well when the screen blacks out from a spell, etc. being cast?
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Messages In This Thread
RE: Tactics ogre : Let us cling together - theonyxphoenix - 06-28-2013 03:44 AM
Taticsc ogre letter problem - NowakSotto - 07-09-2013, 02:46 PM
RE: Taticsc ogre letter problem - vnctdj - 07-10-2013, 02:48 PM
Black Screen Issues - harcield - 12-01-2013, 01:35 AM
Infinite Loops Issue - game_boy - 12-25-2013, 11:53 PM
save/load issue - karotsu - 02-21-2014, 09:55 PM
Stopped working(detail) - k4k4shi - 11-02-2014, 12:40 AM
Texture scaling on Tactics Ogre - Ledic - 02-06-2015, 11:36 PM

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