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Tactics ogre : Let us cling together
06-20-2013, 04:34 AM
Post: #103
RE: Tactics ogre : Let us cling together
(06-11-2013 11:57 PM)[Unknown] Wrote:  In this case, the game seems to be specifying mipmap settings we ignore, and if I believe JPCSP, it's turning mipmapping off for these particular textures by setting the "const" level to 0. But I don't understand why it would specify a max level just to override that? Seems weird to me...


they are 512x512 font textures.
they are not really for the mipmap display.
(the size must be like ...,64x64,32x32,16x16,4x4,2x2,1x1 for each level of the mipmap)

the game puts them on one texture with several level.

set the mipmap option to on,it get black block.
(the chinese version and the japanese version)

turn it off,the game cann't get the right font texture for display the text,only use level 0,so that,the chinese version and the japanese version get some strange text to display, this two almost cann't be play.

the English character is simple and less,level 0 font texture is enough for
display the text.

i'm opengl new,i'm ppsspp new,i tried to swith the texture to the right level for display the font,but i lost in the BufferRender,and FrameBuffer's
source codeSad i don't know where it use the font texture cache.

i post my knowhow to here,i hope ur guys can fix the problem.
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Messages In This Thread
RE: Tactics ogre : Let us cling together - slore - 06-20-2013 04:34 AM
Taticsc ogre letter problem - NowakSotto - 07-09-2013, 02:46 PM
RE: Taticsc ogre letter problem - vnctdj - 07-10-2013, 02:48 PM
Black Screen Issues - harcield - 12-01-2013, 01:35 AM
Infinite Loops Issue - game_boy - 12-25-2013, 11:53 PM
save/load issue - karotsu - 02-21-2014, 09:55 PM
Stopped working(detail) - k4k4shi - 11-02-2014, 12:40 AM
Texture scaling on Tactics Ogre - Ledic - 02-06-2015, 11:36 PM

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