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Tekken 6
06-11-2013, 10:33 AM
Post: #181
RE: Tekken 6
nVidia user here as well (GT 440), and while I can run Tekken 6 full speed (using an e5800, 3.2 ghz dual core, I get around 100+FPS during menus and 60+fps during fights when using unlimited speed), I experience the same short freezes that Gutterhulk is talking about. It almost always happens at the start of the fight, right around the time the first attack is thrown (like it was trying hard to load the sound effect or the fb effects.)
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06-11-2013, 05:25 PM
Post: #182
RE: Tekken 6
Hmm okay, I can only speak as an AMD/ATI user that doesn't get the short freezes when Hardware Transform is OFF, but generally poor performance all around with Hardware Transform ON.

Talking about the difference between 25-30 VPS (HW Transform ON) to 40-60 VPS (Hw Transform OFF).

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-11-2013, 05:49 PM
Post: #183
RE: Tekken 6
This game does tons of very small draw calls, switching between different numbers of bones, and thus different shaders in hardware transform, the way PPSSPP works now. I guess AMD doesn't like shader switching very much.

It also switches the texture scaling for every draw call.

There are a number of games that do things like this and we could detect them and use alternative approaches, but that's for the future.
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06-11-2013, 09:32 PM
Post: #184
RE: Tekken 6
I'm so excited for the future. Haha.
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06-12-2013, 07:39 PM (This post was last modified: 06-12-2013 07:45 PM by VIRGIN KLM.)
Post: #185
RE: Tekken 6
(06-11-2013 05:49 PM)Henrik Wrote:  This game does tons of very small draw calls, switching between different numbers of bones, and thus different shaders in hardware transform, the way PPSSPP works now. I guess AMD doesn't like shader switching very much.

It also switches the texture scaling for every draw call.

There are a number of games that do things like this and we could detect them and use alternative approaches, but that's for the future.
Great! There are 2 other bugs with the game, they might fix more games.

1. There is something wrong with collisions, look at those shaky Parkinson's Syndrome legs, I get the feeling it might affect more stuff than just that. Possibly a weird rounding method?

2. There are textures that their transparency doesn't get rendered as transparent, making objects look non-transparent on areas they should, like wooden fences, flowers etc.

3. Software Rendering makes the models have no light coordination system causing missing/buggy Gouraud/Phong shading and models ending up brighter than they should. (the missing/buggy Gouraud/Phong shading on SW rendering bug affects Tekken DR too)
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06-12-2013, 10:10 PM
Post: #186
RE: Tekken 6
right,virgin klm

Intel Pentium Dual Core E6500 3.0Ghz (OC)
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06-14-2013, 08:12 AM
Post: #187
RE: Tekken 6
It played on my android dual core but with a mere 10.5 fps. xD
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06-16-2013, 06:04 AM
Post: #188
RE: Tekken 6
well i hope there gonna be a solution for the problem with the itching.
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06-17-2013, 07:31 AM
Post: #189
Tekken 6 at 60 Fps on windows
Tekken 6 now running at full speed guys.. awesome graphics and very less glitches

you can download that version from here....for pc

http://www.mediafire.com/download/3i8hxk..._Rifky.rar
...
enjoy
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06-17-2013, 07:49 AM
Post: #190
RE: Tekken 6 at 60 Fps on windows
No link to source code? :|

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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06-17-2013, 07:50 AM
Post: #191
RE: Tekken 6 at 60 Fps on windows
(06-17-2013 07:31 AM)udayaggarwal Wrote:  Tekken 6 now running at full speed guys.. awesome graphics and very less glitches

you can download that version from here....for pc

http://www.mediafire.com/download/3i8hxk..._Rifky.rar
...
enjoy

there's thread about this already,please use search function before posting

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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06-17-2013, 08:25 AM
Post: #192
RE: Tekken 6 at 60 Fps on windows
Why link to some strange rar file?

Tekken runs 60fps on fast PCs on the latests official git builds.

http://www.ppsspp.org/downloads.html#devbuilds

Also, no need to create a new thread for this, there's already a Tekken 6 thread.
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06-17-2013, 09:50 AM
Post: #193
RE: Tekken 6
Merged
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06-17-2013, 01:01 PM
Post: #194
RE: Tekken 6
My PC runs it with XBRZ x3 with and without Buffered Rendering on 58-60fps and I don't consider it a fast PC really.
The problem is ironing out so weirdness in the way the game is programmed to work which gets hidden on good setups.
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06-18-2013, 10:08 AM
Post: #195
RE: Tekken 6
Only thing that left to fix is those annoying hitches when u hit special moves, or on some maps with lighting or special effects.
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