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Silent Hill: Shattered Memories
03-18-2019, 05:33 PM
Post: #121
RE: Silent Hill: Shattered Memories
How's the shadows in a newest PPSSPP version? Are those fixed already?

Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling
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Windows 7 X64 ultimate
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05-23-2019, 07:43 PM
Post: #122
RE: Silent Hill: Shattered Memories
I got it to work on PC with a RTX2080 and a i78700k but it still has slight glitches few enough that its enjoyable but its definitely still noticable
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Today, 02:47 AM (This post was last modified: Today 03:28 AM by Smerg.)
Post: #123
RE: Silent Hill: Shattered Memories
For me, prognosis remains the same, except that DX11 and Vulkan now all look the same - broken barcode shadows.
OpenGL is a blobby mess.
In DX9, the flashlight doesn't seem to light up much of anything. It only affects Harry and his car door window, for whatever reason. In addition, I'm able to see through some geometry (such as Harry's car hood).
x64 version of PPSSPP works for me now, but it hasn't made a difference.
Why was "Disable Stencil Test" removed? It seemed to be the only thing that made a difference besides backend.

Edit: "Disable Slower Effects" has an effect on things, but it's very odd.
The flashlight isn't visible unless moving, in which case it's only visible on some surfaces, with the shadows it casts seemingly unrelated to the environment.
DX11:
Disable slow effects unchecked: https://drive.google.com/file/d/1Ye1OZSP...sp=sharing
Disable slow effects checked: https://drive.google.com/file/d/1d2287_2...sp=sharing
OpenGL looks like this (shadows present when moving or still, which is something, I suppose): https://drive.google.com/file/d/1a4HTckI...sp=sharing
Vulkan appears much the same as DX11.

I'm gonna try my other computer with an RTX 2070 when I can, see if that changes things.
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