Post Reply 
 
Thread Rating:
  • 1 Votes - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patapon 1
03-20-2013, 07:09 AM (This post was last modified: 04-07-2017 09:59 AM by Asferot.)
Post: #1
Patapon 1
Genre : Music/Rhythm Game
Region : EU
Format : CSO
Version : v0.7-174-g04d4022
Game ID : UCES00995
OS : Win
Compatability : Intro
Notes : Freezing on Intro


Attached File(s) Thumbnail(s)
       
Find all posts by this user
Quote this message in a reply
03-20-2013, 07:08 PM
Post: #2
RE: Patapon
Try loading from a save, had to do that with no.2
Find all posts by this user
Quote this message in a reply
03-20-2013, 07:15 PM
Post: #3
RE: Patapon
i tried with 2 but dint try with this one Smile it was near playable
Find all posts by this user
Quote this message in a reply
04-12-2013, 11:02 PM (This post was last modified: 04-12-2013 11:31 PM by Incog.)
Post: #4
RE: Patapon
OS: WinXP
Version: v0.7-619-gd586d7d
Status: Almost playable
Works at full speed without any slowdowns even on a low-end pc, but projectiles, some buildings and few stages are completely absent. Music and sounds work too.


Attached File(s) Thumbnail(s)
           
Find all posts by this user
Quote this message in a reply
04-13-2013, 04:28 PM
Post: #5
RE: Patapon
moved

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
Find all posts by this user
Quote this message in a reply
04-13-2013, 07:14 PM
Post: #6
RE: Patapon
updated compatibility list

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
Find all posts by this user
Quote this message in a reply
04-14-2013, 12:42 PM
Post: #7
RE: Patapon
v0.7.5-1-g3dacb27 fixed all the previous problems with invisible hats, projectiles and stages. Works perfectly.
Find all posts by this user
Quote this message in a reply
04-14-2013, 10:38 PM
Post: #8
RE: Patapon
Doesn't work perfectly for me. I have the newest ver (v0.7.5-14-g17a3b75) The game turns on, I can see a starting screen, I can start a new game and then i can read english subtitles (about almighty and fate of the Patapons). And when game is about to begin for real, the screen goes dark (I can see controls, but playing screen is dark and nothing happens after that).
Find all posts by this user
Quote this message in a reply
04-14-2013, 11:01 PM
Post: #9
RE: Patapon
Sorry, for the moment you have to use a savegame. But, I have a note on how to possibly fix it, just have to figure out how to make other games stay happy at the same time.

-[Unknown]
Find all posts by this user
Quote this message in a reply
04-17-2013, 08:18 AM
Post: #10
Heart RE: Patapon
Now it works perfectly! I started a new game and I managed to complete the first mission and save, now it's really playable, thanks!
Find all posts by this user
Quote this message in a reply
04-17-2013, 08:57 PM
Post: #11
RE: Patapon
Wait, so does sounds work?
Find all posts by this user
Quote this message in a reply
04-18-2013, 11:03 AM (This post was last modified: 04-18-2013 11:17 AM by cip91.)
Post: #12
RE: Patapon
(04-17-2013 08:57 PM)SneeakyAsian Wrote:  Wait, so does sounds work?

Well I think that there is something strange: on linux patapon runs fine (perfect sounds, and even manages to save, as I said before) with the latest git builds (since I think 0.7.5~50). On android (with 0.7.5-80) it doesn't go past the intro after you press "New Game". It begins to show subs but then suddenly after "no treasure out of reach, and no land unconquerable" it stops and it remains black, and won't go any further.

EDIT: Lookin at the logcat, it seems that it says "End of video reached" too soon, here's the relevant part of the log:
Code:
[...]
E/NativeApp( 4711): 13:23:948 user_main    E[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1340 UNIMPL sceMpegAvcCsc(08fb38b0, 0931b1c0, 09fff4b0, 512, 09244400)
E/NativeApp( 4711): 13:23:983 user_main    E[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1340 UNIMPL sceMpegAvcCsc(08fb38b0, 0931afb0, 09fff4b0, 512, 091bc380)
E/NativeApp( 4711): 13:24:012 user_main    E[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1340 UNIMPL sceMpegAvcCsc(08fb38b0, 0931b060, 09fff4b0, 512, 09244400)
I/NativeApp( 4711): 13:24:028 Thread.cpp   N[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1134 End of video reached
E/NativeApp( 4711): 13:24:051 user_main    E[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1340 UNIMPL sceMpegAvcCsc(08fb38b0, 0931b110, 09fff4b0, 512, 091bc380)
I/NativeApp( 4711): 13:24:060 Thread.cpp   N[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1134 End of video reached
I/NativeApp( 4711): 13:24:078 Thread.cpp   N[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1134 End of video reached
E/NativeApp( 4711): 13:24:095 Thread.cpp   E[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1047 sub-zero number of packets put
I/NativeApp( 4711): 13:28:998 Thread.cpp   I[HLE]: jni/../../Core/HLE/sceKernelThread.cpp:1898 sceKernelExitThread(0)
E/NativeApp( 4711): 13:29:006 user_main    E[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1340 UNIMPL sceMpegAvcCsc(08fb38b0, 0931b1c0, 09fff4b0, 512, 09244400)
I/NativeApp( 4711): 13:29:010 Thread.cpp   I[HLE]: jni/../../Core/HLE/sceKernelThread.cpp:1898 sceKernelExitThread(0)
W/NativeApp( 4711): 13:29:010 Thread.cpp   W[HLE]: jni/../../Core/HLE/sceMpeg.cpp:1300 UNIMPL sceMpegFlushAllStream(08fb38b0)
Find all posts by this user
Quote this message in a reply
04-24-2013, 08:41 AM
Post: #13
RE: Patapon
i got the same problem too.. just freeze at the intro.
Find all posts by this user
Quote this message in a reply
04-27-2013, 03:36 PM
Post: #14
Patapon [Windows 8][0.7.6][Works but skips frames]
Title: Patapon
Genre: Musical RPG/Rythm
Region (US, EU, JP): EU
Format (ISO, CSO, EBOOT): CSO
Version: 0.7.6
Game ID if you have it (names like ULES..., stuff like that): UCUS98771 (Not sure)
OS! Windows 8
Compatability (Intro, Menus, Ingame, Playable, Perfect): Playable
Notes (If any): The game seems fine, but is rather unplayable, since it skips some frames (The sounds lags at those moments), making the combos impossible to make
Logs: Not sure of to get them, will provide if someone can tell me

Didn't try the other patapon, but to what i've seen, patapon 2 has the same problem and patapon 3 is still WIP
Find all posts by this user
Quote this message in a reply
04-27-2013, 03:49 PM
Post: #15
RE: Patapon
Merged
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: