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Cheat Engine Issues w/ PPSSPP 1.3
03-03-2017, 05:35 AM
Post: #2
RE: Cheat Engine Issues w/ PPSSPP 1.3
Basically what happens is you're most likely editing memory mirrors, not psp memory itself which unless you activate MEM_MAPPED in CE scan settings you'll not even be able to find.
Also even when you change your settings and find something, you should never freeze any values using Cheat Engine in PSP memory, that will also cause troubles.

When you want to freeze a value, just use cwcheat. My cheat table(link in signature) can make it much easier. It also provides real address which is useful when trying to create better cheats using PPSSPP disassembly(extremely useful assuming you know MIPS). Cheat Engine built-in disassembler just like most it's advanced features is useless in emulators due to different architecture and you can only make basic cheats without those.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Cheat Engine Issues w/ PPSSPP 1.3 - LunaMoo - 03-03-2017 05:35 AM

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