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Call Of Duty : Roads To Victory [USA]
11-22-2013, 04:08 PM
Post: #31
RE: Call Of Duty : Roads To Victory
updated the compatibility list

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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12-05-2013, 04:49 PM
Post: #32
RE: Call Of Duty : Roads To Victory
PPSSPP Android v0.9.5(From Google Play)

These are the settings I used for playing this game in my Sony Xperia TX. Sometimes crashes sometimes not, but Runs at very great speed with 60% good graphics and good audio. Quad Core mobiles will perform very good with these settings.

Mobile used - Unrooted Sony Xperia TX ( Duel Core 1.5 GHz Snapdragon Krait CPU, Adreno 225 GPU)

(i) Graphics ::
1.Rendering-
Mode : Non-buffered rendering

Framerate Control ::
1. Frameskipping - off,
2. Speeds up GoW - off.
3. Alternative speed- unlimited.

Features ::
Mipmapping - on.

Performance ::
1.Rendering Resolution - Not applicable on Non Buffered Rendering.
2.Hardware transform- on,
3.Vertex cashe - on,
4. Low Quality - on.

Texture scaling ::
Upscale level- Auto,
Upscale Type - xBRZ,
Deposterize - off.

Texture Filtering ::
Default.

Hack Settings ::
Disable alpha test - off,
Disable stencil test - on (turning it on, gives far distance view) ,
Always depth write - off,
Texture cooed speedhack(speed up) - on.

Overlay information ::
Default,

Debugging ::
Default,

(ii) Audio-
Default.

(iii) System -
1. Fast Memory - on,
2.I/O on thread - on,
MOST IMPORTANT!!!!!!!!!!!!!!!!!
Change CPU Clock - 60.
And all others are default.

If anyone has better Configuration ideas which doesn't crashes the game at all please replay.
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01-07-2014, 03:21 AM
Post: #33
RE: Call Of Duty : Roads To Victory
This is super odd. This game works fine on my PC, no crashing at the menu, I can play. But on my friend's PC, the game crashes his PC COMPLETELY when he tries to choose a Difficulty option.
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01-07-2014, 11:33 AM
Post: #34
RE: Call Of Duty : Roads To Victory
Which version they use?

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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01-07-2014, 05:16 PM
Post: #35
RE: Call Of Duty : Roads To Victory
The one that came out a few days ago. Same as the one I use.
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01-27-2014, 06:02 PM
Post: #36
RE: Call Of Duty : Roads To Victory [USA]
Any news?
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01-28-2014, 01:49 AM (This post was last modified: 01-28-2014 01:56 AM by The Phoenix.)
Post: #37
Information RE: Call Of Duty : Roads To Victory [USA]
Update: On Windows 7 (x86) using v0.9.6-666-gc0d3d9c

Game runs pretty damn good, Logos & video play okay, graphics look okay through out game, audio & music all present.
                   

Sorry for not uploading screenshots of actual in gameplay, they were all too large to upload (over 500Kb).
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04-30-2014, 02:54 AM (This post was last modified: 04-30-2014 02:59 AM by The Phoenix.)
Post: #38
Information RE: Call Of Duty : Roads To Victory [USA]
I have just discovered a glitch on the Hunner Park level, where one of your computer controlled drones, he goes to walk back to the stairs as seen in this screen shot:    
and gets stuck there, but I found a way of clearing that problem, stand at the top of the stairs & throw a grenade at him, making him move away, which then allows the game to continue.
       
I am now on the Canadian levels, video's play fine. Smile
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10-01-2014, 03:33 PM
Post: #39
Call of duty : Roads To Victory
Title : Call of duty : Roads To Victory
Genre(s) : First-Person shooter
Region : US
Format : CSO
CSOVersion : 0.9.9.1
OS : Android(NOKIA XL)
Compatibility : Does not starts
Notes : When I press on the game it starts for 2 seconds and then whole application closes
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10-01-2014, 06:58 PM
Post: #40
RE: Call Of Duty : Roads To Victory [USA]
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-04-2015, 11:44 AM (This post was last modified: 01-04-2015 12:21 PM by vnctdj.)
Post: #41
RE: Call Of Duty : Roads To Victory [USA]
How to download this guys?

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
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07-28-2015, 03:41 PM (This post was last modified: 07-28-2015 04:24 PM by vnctdj.)
Post: #42
RE: Call Of Duty : Roads To Victory [USA]
(03-05-2013 03:59 PM)Poo-Tang Wrote:  Title: Call Of Duty : Roads To Victory [ULUS10218]
Region:USA
Format:ISO
Version ppsspp: GIT v0.7.5-190
OS: Windows, Android
Compatability: Playable
how can I download this game?

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
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09-22-2016, 05:38 PM
Post: #43
RE: Call Of Duty : Roads To Victory [USA]
The screen turns black on lucky thirteen mission please help i am playing on Android
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03-30-2017, 07:41 PM (This post was last modified: 04-03-2017 05:09 PM by vnctdj.)
Post: #44
RE: Call Of Duty : Roads To Victory [USA]
Region: US
Format: CSO
Version: 1.13-1160-gc548d91
Game ID: ULUS10218
OS: Windows 10 Pro 1607
Compatibility: Playable
Notes: Most stable in D3D9 until 'Lucky Thirteen' mission, where buffered rendering breaks and causes everything to become hazy and foggy. Video playback is broken in Vulkan, but works with all other renderers. D3D11/OpenGL have huge vertical black lines and shadows are broken/show up distorted and corrupted. Audio, Control, etc is fine. Even works with multiplayer but I couldn't find any games.
Screens:
    D3D9
    D3D11
    OGL

Will post two other screens in next post.
Logs: N/A

Contents of PPSSPP.ini:

Code:
[General]
FirstRun = False
RunCount = 24
Enable Logging = True
AutoRun = True
Browse = False
IgnoreBadMemAccess = True
CurrentDirectory = E:/Games/PSPGamesCollection/
ShowDebuggerOnLoad = False
CheckForNewVersion = True
Language = en_US
ForceLagSync = True
NumWorkerThreads = 4
EnableAutoLoad = False
EnableCheats = True
ScreenshotsAsPNG = True
StateSlot = 0
RewindFlipFrequency = 0
GridView1 = True
GridView2 = True
GridView3 = False
ReportingHost = default
AutoSaveSymbolMap = False
TopMost = False
WindowX = 284
WindowY = 154
WindowWidth = 1456
WindowHeight = 875
PauseOnLostFocus = False
PauseWhenMinimized = False
DumpDecryptedEboots = False
CwCheatRefreshRate = 77
CacheFullIsoInRam = False
ComboMode = 0
InternalScreenRotation = 1
UseFFV1 = True
DumpFrames = False
DumpAudio = False
RemoteISOPort = 0
LastRemoteISOServer =
LastRemoteISOPort = 0
MemStickInserted = True
RemoteISOManualConfig = False
RemoteISOSubdir = /
[CPU]
Jit = True
SeparateCPUThread = True
AtomicAudioLocks = False
SeparateIOThread = True
FastMemoryAccess = True
FuncReplacements = True
CPUSpeed = 0
IOTimingMethod = 0
SetRoundingMode = True
ForceFlushToZero = False
SeparateSASThread = True
CPUCore = 1
HideSlowWarnings = False
[Graphics]
ShowFPSCounter = 2
RenderingMode = 1
SoftwareRendering = False
HardwareTransform = True
SoftwareSkinning = True
TextureFiltering = 1
InternalResolution = 10
AndroidHwScale = 1
FrameSkip = 0
AutoFrameSkip = False
FrameRate = 0
FrameSkipUnthrottle = False
ForceMaxEmulatedFPS = 60
AnisotropyLevel = 2
VertexCache = True
TextureBackoffCache = False
TextureSecondaryCache = True
FullScreen = False
PartialStretch = False
StretchToDisplay = False
SmallDisplay = False
ImmersiveMode = False
TrueColor = True
MipMap = True
TexScalingLevel = 1
TexScalingType = 3
TexDeposterize = False
VSyncInterval = True
DisableStencilTest = True
AlwaysDepthWrite = False
TimerHack = True
AlphaMaskHack = False
SplineBezierQuality = 2
PostShader = FXAA
MemBlockTransferGPU = True
DisableSlowFramebufEffects = False
EnableCardboard = False
CardboardScreenSize = 50
CardboardXShift = 0
CardboardYShift = 0
GPUBackend = 1
BufferFiltering = 1
DepthRangeHack = False
BloomHack = 0
FragmentTestCache = True
SmallDisplayZoom = 0
SmallDisplayOffsetX = 0.500000
SmallDisplayOffsetY = 0.500000
SmallDisplayCustomZoom = 8.000000
HighQualityDepth = 1
SmallDisplayZoomType = 2
SmallDisplayZoomLevel = 1.000000
ReplaceTextures = True
SaveNewTextures = False
HardwareTessellation = False
LogFrameDrops = False
[Sound]
Enable = True
VolumeBGM = 8
VolumeSFX = 8
AudioLatency = 1
SoundSpeedHack = False
AudioBackend = 0
AudioResampler = True
ExtraAudioBuffering = False
GlobalVolume = 10
[Control]
HapticFeedback = True
ShowTouchCross = True
ShowTouchCircle = True
ShowTouchSquare = True
ShowTouchTriangle = True
ShowTouchStart = True
ShowTouchSelect = True
ShowTouchLTrigger = True
ShowTouchRTrigger = True
ShowAnalogStick = True
ShowTouchDpad = True
ShowTouchUnthrottle = True
ShowTouchPause = True
IgnoreWindowsKey = False
ShowTouchControls = False
DisableDpadDiagonals = False
TouchButtonStyle = 1
TouchButtonOpacity = 65
ActionButtonSpacing2 = 1.000000
ActionButtonCenterX = 0.875000
ActionButtonCenterY = 0.779412
ActionButtonScale = 1.150000
DPadX = 0.148958
DPadY = 0.470588
DPadScale = 1.150000
DPadSpacing = 1.000000
StartKeyX = 0.619792
StartKeyY = 0.873162
StartKeyScale = 1.150000
SelectKeyX = 0.500000
SelectKeyY = 0.873162
SelectKeyScale = 1.150000
UnthrottleKeyX = 0.380208
UnthrottleKeyY = 0.873162
UnthrottleKeyScale = 1.150000
LKeyX = 0.083333
LKeyY = 0.084559
LKeyScale = 1.150000
RKeyX = 0.928125
RKeyY = 0.084559
RKeyScale = 1.150000
AnalogStickX = 0.148958
AnalogStickY = 0.830882
AnalogStickScale = 1.150000
AnalogLimiterDeadzone = 0.600000
ShowComboKey0 = False
ShowComboKey1 = False
ShowComboKey2 = False
ShowComboKey3 = False
ShowComboKey4 = False
ComboKey0Mapping = 0
ComboKey1Mapping = 0
ComboKey2Mapping = 0
ComboKey3Mapping = 0
ComboKey4Mapping = 0
GamepadOnlyFocused = False
TouchButtonHideSeconds = 20
AutoCenterTouchAnalog = False
fcombo0X = 0.571875
fcombo0Y = 0.500000
comboKeyScale0 = 1.150000
fcombo1X = 0.631771
fcombo1Y = 0.500000
comboKeyScale1 = 1.150000
fcombo2X = 0.691667
fcombo2Y = 0.500000
comboKeyScale2 = 1.150000
fcombo3X = 0.571875
fcombo3Y = 0.333333
comboKeyScale3 = 1.150000
fcombo4X = 0.631771
fcombo4Y = 0.333333
comboKeyScale4 = 1.150000
DInputAnalogDeadzone = 0.100000
DInputAnalogInverseMode = 0
DInputAnalogInverseDeadzone = 0.000000
DInputAnalogSensitivity = 1.000000
XInputAnalogDeadzone = 0.240000
XInputAnalogInverseMode = 0
XInputAnalogInverseDeadzone = 0.000000
XInputAnalogSensitivity = 1.000000
[Network]
EnableWlan = True
EnableAdhocServer = True
[SystemParam]
PSPModel = 1
PSPFirmwareVersion = 150
NickName = PPSSPP
proAdhocServer = localhost
MacAddress = 9b:2e:df:43:a2:11
Language = 1
TimeFormat = 1
DateFormat = 1
TimeZone = 0
DayLightSavings = True
ButtonPreference = 1
LockParentalLevel = 0
WlanAdhocChannel = 0
BypassOSKWithKeyboard = False
WlanPowerSave = False
EncryptSave = True
PortOffset = 0
[Debugger]
DisasmWindowX = 480
DisasmWindowY = 349
DisasmWindowW = 781
DisasmWindowH = 713
GEWindowX = 480
GEWindowY = 349
GEWindowW = 776
GEWindowH = 699
ConsoleWindowX = -1
ConsoleWindowY = -1
FontWidth = 8
FontHeight = 12
DisplayStatusBar = True
ShowBottomTabTitles = True
ShowDeveloperMenu = False
SkipDeadbeefFilling = False
FuncHashMap = False
[SpeedHacks]
PrescaleUV = False
DisableAlphaTest = False
[JIT]
[Upgrade]
UpgradeMessage =
UpgradeVersion = 1.3.0
DismissedVersion =
[Recent]
MaxRecent = 30
FileName0 = E:/Games/PSPGamesCollection/Call_of_Duty_-_Roads_to_Victory.cso
[PinnedPaths]
[Log]
SYSTEMEnabled = True
SYSTEMLevel = 2
BOOTEnabled = True
BOOTLevel = 2
COMMONEnabled = True
COMMONLevel = 2
CPUEnabled = True
CPULevel = 2
FILESYSEnabled = True
FILESYSLevel = 2
G3DEnabled = True
G3DLevel = 2
HLEEnabled = True
HLELevel = 2
JITEnabled = True
JITLevel = 2
LOADEREnabled = True
LOADERLevel = 2
MEEnabled = True
MELevel = 2
MEMMAPEnabled = True
MEMMAPLevel = 2
SASMIXEnabled = True
SASMIXLevel = 2
SAVESTATEEnabled = True
SAVESTATELevel = 2
SCEAUDIOEnabled = True
SCEAUDIOLevel = 2
SCECTRLEnabled = True
SCECTRLLevel = 2
SCEDISPEnabled = True
SCEDISPLevel = 2
SCEFONTEnabled = True
SCEFONTLevel = 2
SCESCEGEEnabled = True
SCESCEGELevel = 2
SCEINTCEnabled = True
SCEINTCLevel = 2
SCEIOEnabled = True
SCEIOLevel = 2
SCEKERNELEnabled = True
SCEKERNELLevel = 2
SCEMODULEEnabled = True
SCEMODULELevel = 2
SCENETEnabled = True
SCENETLevel = 2
SCERTCEnabled = True
SCERTCLevel = 2
SCESASEnabled = True
SCESASLevel = 2
SCEUTILEnabled = True
SCEUTILLevel = 2
SCEMISCEnabled = True
SCEMISCLevel = 2
FRAMEBUFEnabled = True
FRAMEBUFLevel = 2
[Theme]
ItemStyleFg = 0xffffffff
ItemStyleBg = 0x55000000
ItemFocusedStyleFg = 0xffffffff
ItemFocusedStyleBg = 0xffedc24c
ItemDownStyleFg = 0xffffffff
ItemDownStyleBg = 0xffbd9939
ItemDisabledStyleFg = 0x80eeeeee
ItemDisabledStyleBg = 0x55e0d4af
ItemHighlightedStyleFg = 0xffffffff
ItemHighlightedStyleBg = 0x55bdbb39
ButtonStyleFg = 0xffffffff
ButtonStyleBg = 0x55000000
ButtonFocusedStyleFg = 0xffffffff
ButtonFocusedStyleBg = 0xffedc24c
ButtonDownStyleFg = 0xffffffff
ButtonDownStyleBg = 0xffbd9939
ButtonDisabledStyleFg = 0x80eeeeee
ButtonDisabledStyleBg = 0x55e0d4af
ButtonHighlightedStyleFg = 0xffffffff
ButtonHighlightedStyleBg = 0x55bdbb39
HeaderStyleFg = 0xffffffff
InfoStyleFg = 0xffffffff
InfoStyleBg = 0x00000000
PopupTitleStyleFg = 0xffe3be59
PopupStyleFg = 0xffffffff
PopupStyleBg = 0xff303030

Edit by vnctdj : Please use the "code" tag when you post long lists like this one.

Let me know if you need more information!
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12-01-2020, 01:17 PM
Post: #45
RE: Call Of Duty : Roads To Victory [USA]
I have an issue regarding the game crashing at a specific point during the mission "Lucky Thirteen". Does anyone know of a possible fix? I have the latest version of the emulator installed.
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