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SBS 3D in PPSSPP/Tridef
05-30-2016, 12:48 PM
Post: #1
SBS 3D in PPSSPP/Tridef
The internets tell me PPSSPP's d3d backend should enable stereoscopic SBS 3D support through Tridef and iz3d injectors. Tridef splits the screen for me but it is not stereoscopic - there's no depth, it's just like looking at a flat screen. iz3d doesn't work at all for me on Windows 10 and loses SBS compatibility after a short trial period anyway since it is no longer supported. Anybody else have Tridef + PPSSPP working?
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05-30-2016, 08:55 PM
Post: #2
RE: SBS 3D in PPSSPP/Tridef
Hmm, the depth changes might've actually been what broke this.

If you can compile PPSSPP, try removing this line from GPU/Directx9/GPU_DX9.cpp:

Code:
features |= GPU_SUPPORTS_ACCURATE_DEPTH;

When that flag is set, we squeeze the depth into 1/4th of the available depth space. That might seem crazy, but the goal is to better emulate some features and precision of the PSP's GPU. it might be causing issues with these tools, though.

-[Unknown]
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12-06-2016, 08:26 PM
Post: #3
RE: SBS 3D in PPSSPP/Tridef
Hi,

i would like to ask how can you get this work with tridef?

i use tridef 7, ppsspp with d3d9 enabled and yet it said this is not compatible with tridef and it launched a non sbs window.

thanks
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