LittleBigPlanet
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07-14-2014, 10:10 AM
Post: #207
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Little Big Planet Xperia Play depth problem
Hello!
I thought I might give LBP a shot on my Xperia Play. The phone is running a custom 4.1.2 rom, and is overclocked to 1,5 ghz. The GPU is Adreno 205. I was pleasantly suprised to see it looking great and running 23-26 fps in-game, without frameskip, using non-buffered rendering. HOWEVER... of course life can't be that simple can it... turning on "non-buffered" makes some (flat?) objects float at the wrong depth, obscuring what should be visible. This happens both with "hardware transform" on AND off. I am not using any other speed hacks, and I'm sure this does not happen on my other phone (Samsung S3) when I turn on non-buffered. I have some more PSP games and other emulators on the Play and they do not show similar problems. Also, it does not happen with buffered rendering, but with the xperia play's low cpu power I'd very much prefer non-buffered. I did not open a new issue because first I'd like to confirm that this happens for other people too, cause, you know, I'm running a custom rom after all. So is there anyone else who has a Xperia Play and LBP, to confirm the issue? |
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